It's called ez, because it's just the easiest modification I can imagine. I can't find much skill required. (no boss killing boss, no orb of darkness, no glacial swords except firebolt scepters)
For sure, reader has to know something about the game, newbies are not supposed to pass -SM.
pick: Arcane Mage, Defender, Reika, Blacksmith, Worker, Muradin, Jaina, Child (first 6 characters supposed to be alive, but who knows)
Builds:
line stage: ez mid game: abuse, infinite Gaia kills late game: abuse
eat all books, halberds, waters, +90 stats, use ledger and be "clever"
Defensive, Armored, Armor Up, Divine Thoughness, Immortal line stage: recommended to start with 32343131313135(here is 450 hp/sec regen), able to def guard towers 35 min. late game: abuse, permanent 16500 hp/sec regen pick up 5x Aegle, cast Defensive, Divine Thoughness: now you are 500k HP body, skill up Immortal lvl 4, to get regen; don't die; don't get hexed; (btw, abusive lvls are 1,2,4); recommended item builds are going to include only 5 items, just in case
Stack hunter, farm, steal n/c Cut and Seize tips: every unit has it's own 100% HP gold value, it doesn't depend on -SM mode selected for example: Plague Treant (lvl 13) has 3000 basic health, you are going to get 0.15*2300 most creatures in the game have their basic health value, here is some usefull exceptions I know: troll, arachnathid (lvl 3, not respawn) 1700 value; Unbroken (works for images) 75000 value
line stage: I've tried with 3221212541111, able to protect guard towers till 2nd line boss, then legendary/frozen required merge: 5x aegle, 3x impale, unholy cry...
Unbroken, uphill farm, Bank, fountains, etc typical stuff
line stage: supposed to wait, help, courier late game: 20 sec stun ultimate
line stage: On the hunt; help for Reika, Unbroken, Gaia afraids Jaina lvl 3; mid game: Gaia Awakenings
Killing first original Gaia =2ez, you are supposed not to kill it too fast, just for stealing. How to stuck Gaia Awakening (not Gaia): 1) get vision https://prnt.sc/jxlrxt 2) Jaina 16 lvl (Wind, Carapase Armor, hp boost): pull Gaia down with ultimate, wait, Gaia is going to stop https://prnt.sc/jxls42 3) Arcane Mage 24 lvl: be out of vision, cast ultimate (huge HP/MP reg required, actually Gaia does drop) https://prnt.sc/jxlst7 ~55+2n casts without Arcane Scepter, Child, Jaina and tryharding
killing line bosses: supposed to have Defender with 16500 HP reg (not actually that much required to start) items: 5x aegle, 3x impale, unholy cry
I believe, you are able to pass early line bosses, it depends on game situation
First challenge is Ancient Hydra, HP: 75k, 420 armor Siege Golem dies to 1 lvl body with "sacred sphere of vitality+impale armor+hero armor+Arcane Scepter" Vampire Lord dies to magic, having 400 armor recommended Death Knight dies to 1 lvl body with "sacred sphere of vitality+impale armor+hero armor+Arcane Scepter" Ancient Corrupted Treant doesn't die to "sacred sphere of vitality+impale armor+hero armor+Arcane Scepter" //but leaves with 80k/280k hp ...n/c Lich dies to full hp magic burst, slightly tricky Nosferatu dies to aegle+ 2x impale
Sapphiron, HP: 175.5k dies to magic Black Dragon, HP: 221k dies to magic Darigaaz, HP: 819k dies to magic, one day //10x Arcane Scepter+Reaper Lightning (Child) Bahamuth, HP: 2192k, dies to magic, one day //10x Arcane Scepter+Reaper Lightning (Child)
tank with Defender; Darigaaz and Bahamuth require lvl 2 ultimate abuse
btw, Apocalypse, HP: 1900k, 1/3 Bahamuth's dmg, has no attack speed
I'm going to post few reminds on feature you have to know, "DON'T HIT": some bosses are going to escape any stun, if you are going to attack them, don't need hit to land, even if you don't see the animation starting, just use shift orders, be out of range
afk Defender: 2x impale, unholy cry, 2x aegle
Defender: 3x impale, 2x aegle some extreme cases force to use Defensive, Divine Thoughness no one helps, everyone stays out of blink range
you are not supposed to play with Death (it's not "all the ways of killing Death" guide), just some tips: power grows while Death attacks: on the first side, extremely huge critical strikes 0.4kk and 1kk, on the second side, Death deals damage with % of your hitpoints, +some extra options
just in case, you can permanently slow Death with Arcane Mage, courier is recommended to walk Death, but affected by slow aura, courier is just slightly faster than 1x slowed Death as I know, only slayer armor works for couriers (movespeed, but you are not supposed to have one)
supposed to have 3x helms of Underworld King (hUK), 3x chronos 1. Defender tanks, takes agression. 2. Muradin stuns (20 sec), Jaina (hUK) ultimate, Child (3x aegle) Reaper Lightning (lvl 9). 3. Wait Reaper Lightning cd (26 sec). 4. Muradin (chronos) stuns (20 sec), Reika (hUK) ultimate, Jaina (hUK, chronos) ultimate, Child (hUK, chronos) 2x Reaper Lightning. 5. DON'T HIT
extra tip: you can't tank Michael for a long time, he is going to oneshot you, feel free to tank 60 seconds, if you can
//in terms of -SM mode hUK ~77k gold is too expensive, so it's still recommended to have 1 hUK, but it's managable Reika (aegle), Jaina (aegle, use "drop, heal, pick" to get full hp back), Child (aegle, hUK)
the idea is to tank with Defender infinitely and steal items with Reika, Child is going to kill it anytime
actually: 3x impale, 1x final weapon, +800 Armor UP = 15.5k hitpoints, 2300 armor = not killable for hours
what to steal: final deity pieces, savior
Defender (savior, heracles, 3x final deity) + 500 Armor UP + 2% Fountain, use Defensive, Divine Thoughness + 18x perfect emerald = get Sheep dead in 20 min (savior is extremely slow, without emeralds and reds). Recommended to have 4500 armor and don't think about Defensive, Divine Thoughness.
While having infinite Laika, It's all about time.
Most easiest. Basic tips: 1) While Defender able to tank Sheep, GBtK is not a problem. 2) But, if GBtK's current hitpoints are 15kk/274kk or lower, you are dead. 3) Extra not -SM tip: you can kill it with Arcane Mage, Arcane Scepter lowers incoming magic damage (-SM or not). 4) Child + Jaina = -1/8 total hitpoints finish blow (20 sec stun + chronos= -1/4 total hitpoints) you can "allow local files", to change "Warcraft 3\Fonts\FRIZQT__.TTF" to watch HP, not this guide 5) DON'T HIT
would be nice to kill Troll, Tree and Turtle in 150 min, just for heart container while you have Defender (aegle, savior, unholy cry, impales) guided bosses are here:
Defender (savior, unholy, aegle, 2x impale) Don't hit, don't cast, don't touch, don't come close or get hex and die.
Arcane Mage slow to (Arcane Scepter, God's Atom, 2x aegle, Copla, Solea + 2% Fountain) about 90 times to cast ultimate // Defender (Hephaestus Helm+impales) would be faster, just don't slow boss, feel free to help with Child+Jaina
Casts hex, not recommended to kill with defender Muradin (Spell Shield, God's Atom, 2x aegle, 1x impale, Savior + 2% Fountain) Don't hit, don't cast, don't touch or get minions spawned. Kill ulimos with Avatar.
Defender (aegle, 3+ impales) 2ez
Defender (supreme, savior, unholy cry, michael heart) too slow Child, Jaina to get it really much faster
almost everyone knows bosses orders, but ppl often forget to wait Artas
slow recommended Child, Jaina, Muradin, 3x (chrono+aegle+carapse armor+Arcane Scepter) not actually that much required Cast stun first or you can suddenly heal your target. 5+ Reaper Lightnings
Don't like to get Defender dead, scenario: Doom+Shock+Flame Strike Muradin (Spell Shield, Elite Rune Boots, impale, heracles, 2x aegle + 2x 2% Fountain //left+down sides) stun Black Knight and help with Child, Jaina to go faster, tips: you are supposed to have almost full health all the time ending of Doom leaves you with 10% HP don't need to slow Black Knight, let him get impale damage faster
Defender (supreme, aegle, 3x impale) 2ez
Defender (savior, unholy cry, michael heart + stats //devil heart, hephastus etc) focus on killing tentacles Arcane Mage (God's Atom, supreme, Final Deity, aegle, Arcane Scepter, Water Orb) (2% Fountain helps too)
slightly tricky one: 1) get full stun build (Defender, Reika, Blacksmith, Worker - 4x Sacred Firebolt Scepter, //6 sec stun, 11 sec cd) don't forget to get extra 250% MP reg, Water Orb etc pretty ez for 1 man control (tab,stun,repeat), you need 2x wrong time sense to fail 2) damage casters: Child, Jaina, Arcane Mage 3) use Muradin (Avatar to prevent burns + stun 20 sec) to enter, group up and get boss vision 4) DON'T HIT
tricky one, you have killed Lord of Darkness, the idea is the same, but: 1) every ~3rd caster (real numbers don't help, it's just not random) gets 27k damage, stunners supposed to get 2500 HP reg, down-left corner 2% Fountain helps 2) Neptune has 2x breakpoints (about 1/3 and 2/3 hp) to cast waves if everyone leaves cave or Neptune leaves cave boss respawns*, raid starts from 0 3) how to survive, escape waves: 2x permanent slow Neptune to 40 MS leave Defender to stay down-right corner in the cave, don't notify Neptune about waves start = Muradin stuns 20 sec, everyone leaves Defender to stay alone in the cave, boss unable to leave 4) extra tip: you can tank waves, but it's extremely tricky you need to catch waves with Avatar/ Carapase armor to escape aura and have regeneration 5) attackers are going to get damage
kill with Arcane Mage, hero-caster dies (don't use non-hero)
lvl 40(60) character needs 100(140) sec to respawn, so have Wind, cast ultimate every 20 sec (~60 times, Child helps)
can't find anything hard, and can't help you, Jaina divine shield 20 sec cd, Enchanted Necklace ~40 sec cd
extremely tricky one (you can try glacial swords, but I don't like them)
kill with Arcane Mage, slow, stack ultimate for 60-120 min (depends on you, and Death Cape) 3x aegle, Hephaestus Helm, God's atom, Arcane Staff (not scepter) recommended +2x 2% Fountains //left+down sides
basic tips: 1) stats: 22.8kk hp, 1815 armor, 200k dmg, sometimes hits apply extra dmg source 2) at ~43% hp Hades has "one hit to kill" attack mode (actually prehit) (if you see 9.8kk, run) 3) casters are going to get stun+375k dmg back for each cast (extremely long range)
allies in revenant cave can't feel save; supreme=0.25*375=93.75; Hephaestus Helm=0.2*375=75 (much ez to control);
Carapase Armor, Spell Shield, Avatar (Muradin), Divine Shield (Jaina) are helpfull, so you can switch between Hephaestus Helm and dropped Spell Shield
4) at ~37% hp (~8.44kk) has extra mode: kills every caster targeting him (damage depends on Hades hp left, killing shot escapes dmg)
so Child can kill himself by casting Reaper Lightning on 38% Hades, but it's useless, every succesfull cast is going to heal Hades for almost 1.2kk hp while this mode on
you can cast useless Reaper Lighning anytime, but not Reaper (Arcane Mage), Amplify Magic (Jaina), Arcane Scepter, unless your cast is a finishing blow
5) DON'T HIT, btw don't damage Hades for 20 sec to get him full HP (to prevent: 1 hit with Jaina divine shielded)
strategy: 1) stack Arcane Mage ultimate 360 times (18.4kk number), you can run, heal sometimes, you have to wait 20 sec to get Hades full HP, extra cast with Death Cape (~20 sec to revive) makes process faster 2) go 3x shot Hades: Arcane Mage changes God's Atom for Michael Shield (~8 sec to revive) Hades full hp, Jaina (Divine Shield, ultimate, chronos) supports 1st and 2nd shots Shot, Shot, revive, Shot
Michael Shield is better for catching Amplify Magic with 3rd shot, with Death Cape you can try again in 4 min //Arcane Scepter has literally the same damage buff effect except duration time, you can use it first, just in case
You can build 2x 4% Fountains on the grass in the Hades location to get extra 2% regen, //but you have to take agression, it's not really ez while being stuned at night time
Finally Doom the Angel of Death //2ez, Defender (aegle+savior).
P.S: I don't get how to fix spoilers here
Added (2018-06-23, 9:10 AM) --------------------------------------------- you are supposed to find unclear moments like: "4) Child + Jaina = -1/8 total hitpoints finish blow (20 sec stun + chronos)" means: "Child + Jaina = -1/8 total hitpoints finish blow (20 sec stun + chronos= -1/4 total hitpoints)"
and mistakes like: "4) don't try to attack, use hold, shift orders, be out of range or get rect 5) DON'T HIT"
while the current message editor is really uncomfortable
changes: Death(few tips added), Michael(extra tip), Byatis(faster way added), Salamander(removed 1 supreme, they don't stack), Hades(few things), Michael(hUKs requirement revised)
Message edited by smk - Sunday, 2018-06-24, 12:51 PM
Defender's ultimate % regeneration: - you can't get non-permanent regen - what ever you do, you are going to abuse it to get advantage or disadvantage - it applies once you get a buff, you can't change this number - untill you loose buff while being invulnerable, hexed or dead is it still unclear?
Added (2018-09-30, 8:16 AM) --------------------------------------------- Pff, I was thinking to rebuild the guide up to 1.23b, but:
1. I'm not allowed to edit the first message, but due some hidden moderation with no feedback: the first message keeps losing some texts, like - "arcane mage spoiler" without "damage and slow description" anymore - "Omega" spoiler without "death of caster condition" etc
2. If you edit message, it looses some layout features: spaces, "new paragraph tabulations" etc // So, you have to rework your message to make it readable.
As a result, the guide: - has no sense, just some random fragments of tips you can find usefull - has a kind of "much harder to read" layout
This guide is irrelevant atm and is not going to be supported or updated.