All bug reports here has been fixed except Murguls amfibious growth cooldown and duration: fields are corrects it should work fine, but it wasn't, change cooldown for this new version so it work more accurate than before.
Some are not bug like:
Necromancer's Melee Skeletons are capped at 2-5 TOTAL, not per name like it's supposed to be.
Tooltips mistake, only skeleton mage can excess total with different names.
- Finger of Death (Azazel) goes through the item "Spell Shield", well after the spell hit and damaged you, the shield triggers
- Spell Shield doesnt work on Dragon Fire
- after a dragon casts Dragon Fire and you activate Avatar (Muradin) and are
spell immune, you still get the dmg. of dragon fire (didnt try it with
Caparace Armor´s Avatar)
Same as Heroes has several options that can go through and break spell shield, neutral and dark forces has too Avatar as well.
If you have 2 hide armors and one elegant armor and press "merge", it will
remove BOTH hide armors and the elegant to make one hard armor. It's
the only instance I have experienced this.
That happens when you have 2 differents hide armors, some of the items on the first levels can have different stats if you craft having 2 different it will use both to merge.