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Forum » Forum » Bug Report » 1.23d Bug Report.
1.23d Bug Report.
InmortalSiegfriedFecha: Tuesday, 2018-10-23, 2:47 PM | Mensaje # 1
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Report bug that you find on this version 1.23d.
KarifeanFecha: Wednesday, 2018-10-31, 9:36 PM | Mensaje # 2
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When you respawn with Orb of Darkness, you automatically run to attack Shadow Arthas if he's there, and probably die instantly. Technically not a bug, but real frustrating still, albeit *hilarious* for the other players.
KranklafanFecha: Wednesday, 2018-10-31, 9:38 PM | Mensaje # 3
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also you spawn without mana, which is kinda annoying
predragovictomislavFecha: Thursday, 2018-11-01, 1:07 AM | Mensaje # 4
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Final artifact active ability (and versions before) cancel Ancient Vampire Claws ability, also Claws cancel Final Artifact active ability.
KarifeanFecha: Saturday, 2018-11-03, 1:57 AM | Mensaje # 5
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I'm noticing more and more item drops appearing in "Center of Playable Map Area" (default location), stuff like Spiked Carapace but even a Medea Rod once. Some drop location appears to be invalid.

Orb of Darkness gets very buggy when Light Forces castle dies, in our game the player who *bought* the orb got respawned as a ghost while I, the normal Light hero, still respawned as normal even though I no longer should.

Bug since long ago: if you use the "-closeline" command before Fel Ravagers or earlier creeps start spawning, they will still start spawning when they spawn on other lanes. Cannot change it or fix it, they will keep spawning. If you make sure to wait until Fel Ravagers are on lane, the command works properly.

Also some not-really-bugs:
- Berserker Feel My Pain and Battle Experience have three decimals (".000") behind their damage numbers. I think they are the only abilities that have those unnecessary digits appear.
- On some jungle back teleport spots you can fill the target area with dozens of towers to displace enemies. You can make Mortaar teleport to Dark Forces base this way, by pulling him to lane and letting him get teleported.
- Since Lich Book no longer gives Death & Decay to normal units, could it also be droppable at first and only become undroppable when a hero picks it and learns the spell? Would be a lot more convenient at least
- God Rejuvenation is so, so much worse than God Heal (the bouncing wave spell) it hurts. Heals much less, more cooldown, only targets one hero. It is technically better when you have very little max HP, but it's just so weak in comparison to God Heal... it could heal twice as much per second as now and would still be only an "okay" spell.
sameralward01Fecha: Saturday, 2018-11-03, 10:04 PM | Mensaje # 6
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Soul cutter disappeared from the shop
SkinnerGabrielFecha: Thursday, 2018-11-08, 1:45 AM | Mensaje # 7
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FelGuard Armor Aurea affects the whole map and also the neutral bosses.

https://drive.google.com/file....sharing
hisgenliFecha: Thursday, 2018-11-08, 11:45 PM | Mensaje # 8
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Dragon Clan Armor Demolish doesnt work properly. If you get a crit; you loose a hit.
KarifeanFecha: Friday, 2018-11-23, 2:57 AM | Mensaje # 9
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Using Goliath's ultimate ability Titan Form lags the game considerably if Goliath has a lot of HP (something like 300'000 or more, example here, game lags for 5 seconds: https://youtu.be/KtDDKDN6u8Y?t=10115) and it even crashed the game for all of us once! Maybe the calculation of his additional HP can be simplified a bit so this doesn't happen? (Like converting all 10'000 HP into 26'000 HP first and then checking for remaining 1000 to convert into 2600)

Pandaren Battlemaster skill "Divine Punishment" says it does 6 x Strength in spell damage with every attack, but the floating text shows 5 x Strength. It does do 6x so the floating text is wrong.

Not a bug, but I think you can allow using the Hunt item on Assassin and Abomination again. They feel kinda left out and while I
understand the idea behind excluding them, other heroes that get extra
damage from killing things like Unholy Knight, Dark Knight, Dragon Clan,
do not have this limitation and the Hunt is in no way overpowered for
them.


Message edited by Karifean - Friday, 2018-11-23, 3:19 AM
smkFecha: Friday, 2018-11-23, 12:53 PM | Mensaje # 10
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Quote Karifean ()
Using Goliath's ultimate ability Titan Form lags the game considerably if Goliath has a lot of HP (something like 300'000 or more, example here, game lags for 5 seconds: https://youtu.be/KtDDKDN6u8Y?t=10115) and it even crashed the game for all of us once! Maybe the calculation of his additional HP can be simplified a bit so this doesn't happen? (Like converting all 10'000 HP into 26'000 HP first and then checking for remaining 1000 to convert into 2600)

In Russian it's called "pattern: pour the water out of the kettler"


you are going to:
1. create billions of problems by the patten
2. solve one problem (Titan Form) by using the pattern one more time

Added (2018-11-23, 1:09 PM)
---------------------------------------------

Quote hisgenli ()
Dragon Clan Armor Demolish doesnt work properly. If you get a crit; you loose a hit.

you might be confused by different ultimates still share hit counter
I mean, putting 4/7 hits during last ultimate cause next ultimate to last 3/7 hits


Message edited by smk - Friday, 2018-11-23, 12:54 PM
KarifeanFecha: Friday, 2018-11-23, 2:07 PM | Mensaje # 11
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I really don't see how this applies considering what I suggested simply cuts down the amount of conversions down by a factor of 10, nothing else. Tho I mean Warcraft III version 1.29 added the trigger action "Unit - Set Max HP" to the World Editor (among many other very useful functions) so using the bug workaround with adding and removing negative HP abilities is no longer needed either; most efficient would definitely be to just use this function, but that would also make the map incompatible with version 1.28.5 or earlier. Maybe something worth considering still for HotE version 1.24 or so, seems like Warcraft III is getting its next update in 1 week.
predragovictomislavFecha: Friday, 2018-11-23, 10:17 PM | Mensaje # 12
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Changelog:
-Truth ability Atlas Law does not reduce attack speed anymore, reduce a lot more damage than before to units of level 100 or higher,but less to lower level units.


Its only -600 Damage reduction to Death, Michael, Black Knight, Shadow Arthas, Byatis, idk for slamander (it was +200 after cast)
smkFecha: Sunday, 2018-11-25, 8:02 PM | Mensaje # 13
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Quote predragovictomislav ()
Changelog:-Truth ability Atlas Law does not reduce attack speed anymore, reduce a lot more damage than before to units of level 100 or higher,but less to lower level units.

Its only -600 Damage reduction to Death, Michael, Black Knight, Shadow Arthas, Byatis, idk for slamander (it was +200 after cast)

it checks caster's lvl
darkmhine02Fecha: Wednesday, 2018-11-28, 4:08 AM | Mensaje # 14
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there is no debuff status for maeiv "blind spot" skill.
Archivos adjuntos: 0281297.jpg(175.8 Kb)
smkFecha: Wednesday, 2018-11-28, 2:59 PM | Mensaje # 15
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Quote Karifean ()
I really don't see how this applies considering what I suggested simply cuts down the amount of conversions down by a factor of 10, nothing else. Tho I mean Warcraft III version 1.29 added the trigger action "Unit - Set Max HP" to the World Editor (among many other very useful functions) so using the bug workaround with adding and removing negative HP abilities is no longer needed either; most efficient would definitely be to just use this function, but that would also make the map incompatible with version 1.28.5 or earlier. Maybe something worth considering still for HotE version 1.24 or so, seems like Warcraft III is getting its next update in 1 week.

you better stop spamming bullshit, it has to be like


but, actually, if you have good script code, you don't need fix like this

p.s. here are 2 troubles in the code
1) trick to get 5200 HP
2) I'm not sure about correct numbers to decrease HP using A1AG, A2AG, A3AG, A1AH, A2AH, A3AH


Message edited by smk - Wednesday, 2018-11-28, 3:35 PM
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