-New NPCs add to the Empire that can provided rewards or advantages for a price.
*This NPCs can die.
*Bounty Huntress: can provide 12 different bounty the cost gold and can provide rewards once you complete them.
+Bounties can be sell for half of his price in case you can not complete the bounty anymore or you change your mind.
+Bounties can not be completed by using abilities that not give you charges for Holy items.
+Bounty Huntress also protect the empire like a tower
*Emily: can provide permanent stats in exchange of items that you buy(Click on her and check her item for more detailed information)
*Garrizon: can provide greater permanent stats in exchange of items that you find(Click on him and check his item for more detailed information)
*Centurion: protect the castle, have high spell damage reduction and avarage evasion can use up to 4 items(units items) easier to heal than towers, items on centurion can be a very strong and fast solution for desperation scenarios.
+If Centurion die while having your items he will drop them.
#Most of this rewards are a one time things to give a good advantage for single players or very small teams but a small one for big teams reducing the big advantage of this two by a little.
-Jaina Ultimate now has several new effects based of what of her abilities you use next.
-Jaina Ultimate give bonus hit points until you use one of the new effects but give less spell amplify and has less duration.
-Jaina has a new skill named Pyro instead of Set Fire.
-Jaina Divine Shield effect change.
-Shadow Hunter have a new ability instead of Fast Blades, he can still access to a stronger version of his old fast blades only when he change his attack type to Hero.
-Shadow Hunter Serpent Ward level 9 has slightly more attack speed, damage and HP.
-Arcane Wizard ability Arcane Blast has less cooldown in the last level.
-Kael ability Forked Lighting has less cooldown in the last 2 levels.
-Sorcerer's Amulet item now is expensive, give more stats and ability damage change from intelligence to Spell Power the healing part is still the same.
-Tournament Mode now don't give the started extra gold but give High amount of gold after each tournament is finished.
-Some mini changes in red barrels droops to avoid big level skips and a few higher stats tomes for some barrels.
-Mediev ability interfici now have less second cooldown in the last levels but more in the first levels.
-Thrall Fulmination ability deal less damage and has an extra % mana cost after casting the ability but has less cooldown in the last two level.
-Priest ability Rejuvenation extra effect now give one bonus or Strength or Intelligence depending if target is an allied or self but now bonus are higher.
-Add some missing descriptions on few new heroes abilities like Selene Lighting Blast mini slow effect in the last 2 levels now is showed in the description.
-Fix 1.26b new items wasn't giving spellpower bonus and aura ability wasn't affecting the owner.
-Fix Diabolo War Axe and Diablo War Axe was giving the abilities of their previous form now they give the correct one of the description.
-Fix Selene unique skill Antimatter ability was dealing the correct one but floating text show a wrong damage most of the times.
-Fix several bosses abilities wasn't working properly or not working at all.
-Some items abilities now have color lyrics on the ability name.
-Few new heroes skills that hasn't special effects(art effects) now have.
-Fix some bugs related to new heroes abilities.
-3 new beyond legendary items to find(Blue Lyrics).
-Several Drop chances has changed.
-Some items has higher chances to be dropped.
-Minos Intocable ability now has 50% chance to perform the damage return and fix duration was giving more seconds than it suppose.
-Minos ability Power has less duration in the last levels but more in the first.
-New Heroes neutral ability Strength&Mind increases less strength per spellpower and has less duration.
-A few new heroes abilities have higher mana cost in the last levels.
-Fix command -spellpower not working well after changing attack type.
-Fix Panda Enlightenment changes of 1.26 not showing Cooldown and actual description of the bonus.
-Fix New Special Heroes sometimes can having more abilities per level.
-Fix several minor bugs.
-New Special Hero Minos(Tank).
-New Special Hero Selene(Mage).
*This new heroes have 24 custom Skills to chose and 5 custom stats to chose 2 in each level.
*Can be build as you want and be what you want but each of them have more tools for their class.
*This new heroes offer a lot of content: Just one of this heroes have the content of 7 normal heroes.
*Each have 12 unique Class skill that can reach up to level 11 and are stronger than a level 9 normal hero skill but this heroes not have the advantage of a Ultimate skill(A very powerful skill that required only 4 skills points to maxed).
*Heroes can have the stats you chose but in exchange they auto increases of basic attributes per level is very low.
*their abilities have not a level skip requirement allow to focus in a single skill if is what you want.
*heroes have 5 slots for his normal hero skills and have special ones that not take and slot one of this abilities can be level up unlimited times.
*All of this allows this heroes to have an unreachable number of convinatations with skills and stats or just with his skills.
-New Stat Spell Power.
*All Heroes has an amount of Spell Power: Intelligence + Level x 4 + base SpellPower.
*base SpellPower is: all the extra spell power coming from items, skills, special stats.
*Only abilities that said based in Spell Power make use of this stat, your hero could have this abilities or you can buy or find an item with this abilities.
*Since Spell Power does not increases any attribute like HP, dmg,mana,RG abilities based in spell power are generally stronger than the ones based in normal stats like Strength, Intelligence.
-New Command to check your amount of Spell Power -spellpower
-Several Old Items now give this new Stat as an extra bonus:
*Ultima all levels.
*Diamond of Knowledge all levels.
*Scepter of Malevolence.
*Scepter of Chaos.
*Helm of the underworld king.
*Thunder Scepter(last level only)
*Amulet of Protection.
*Wand of Wizard.
-New hidden recipe(custom)
-Sapphire has 7 new evolution(7 new items to find)
-7 new items to buy:
*Battle Trident Evolution 2.
*Gigant War Axe Evolution 2.
*Diabolic War Axe 2.
-War Axes with AOE abilities(not Cleave) now work on range heroes as well like Diabolic War Axe, Giant War Axe, Sturdy War Axe.
-Item Boss hunter have two new abilities based in his charges.
-Item Boss hunter limit charges greatly increases.
-Item The World is my Prey ability does not interrupt auto attack anymore and work find with Cleave and other similar abilities.
-Item hunter has higher stats.
-Item Hunter ability now deal Pure damage and has higher damage, heal is the same.
*Item Ultima not longer has AOE damage.
*Item all levels of Ultima has higher damage less cooldown and now is showed on the description.
*Item Ultima last level deal bonus damage based in spell power
*Item Ultima recipe is expensive
*Item Ultima now has the same name in all levels only the lyrics color change on each level.
*Item Ultima now give Spell Power bonus in all levels.
-Item Exodus now give Spell Power bonus
-Item Exodus has an evolution that increases his base damage and greatly reduce cooldown also has better stats.
-Item Gladiator Armor has a lot higher stats but is lot more expensive.
-Item Battle Trident now give Spell Power bonus and recipe is expensive.
-Item large War axe has less cleave % and area.
-Item Ikki-Thousen has less cleave % but higher strength bonus
-Item volcanic Sword ability Volcanic Burn has higher damage, chance and range.
-Item volcanic Sword now give mana regeneration instead of it attack speed bonus.
-Item Royalty attack and move speed reduction now has its own name as an ability to avoid players confuse this reduction as part of his other ability
-Item Gem of the End has better explanation of how to use his ability(up arrow on your keyboard)
-Item Dominici Shield Block ability change now has half % of Block but damage reducing is more than double than before.
-Item Chronos ability has higher mana cost and cooldown.
-Item Sinister Edge change bonus and ability.
-Big changes on Azaran Locksley Holy item.
*Price and charged required are reduced allowing to obtaining this item faster.
*Give less damage bonus.
*Ability now give a lot less damage and have less duration but has a lot less cooldown as well.
#The reduce of cooldown allow you to gain a lot more base damage with the ability becoming even stronger than before at the end, since is cheapest can be obtained faster,but the item is a lot less explosive/game changing when you just obtain it.
-Greatly increases EXP gained from all Experience Tomes.
-Mediev Final Wisdom ability now give a lot higher bonus in all levels but this bonus does not increases any damage.
-Thrall Malediction ability now has higher damage in all levels but higher mana cost as well.
-Thrall Devastation ability now increases more damage per cast and fix his critical damage was dealing damage of a previous factor.
-Thrall Fulmination ability has changed all his previous values now it deal a very high amount of Spell Power.
-Medusa has higher move speed and better attack cooldown(higher attack speed).
-Medusa Multiple arrows ability now has his special effect starting in level 2 and improve per level.
-Muradin ability Dwarf Stamina now give armor bonus in all levels and has an special effect in level 9
-Blade Master ability Tornado increases damage of the tornado in all levels reduce duration now it scale per level, has a new effect of also slowing attack speed by 90%, changes mana cost in all levels, increases Bladestorm damage and duration in the last level.
-Defender Shield Slam has less cooldown in all levels.
-Defender and Berseker ability Revenge now has higher damage in all levels except level 1 and higher mana cost in the respective levels.
-Berseker ability Rage re-scale damage taken of this ability going up in the first level and greately decreasing in the last levels.
-Berseker ultimate ability Cutter now deal more damage in all levels.
-Pandaren ability Enlightnment has less cooldown in all levels except level 1 and fix text giving the correct information of the actual bonus (300%).
-Half Demon Wizard ability Healing wave has less cooldown in all levels except level 1.
-small changes in some red barrels bounty.
-Minimum changes in terrain.
-All crush abilities deal less damage except God Slayer.
-Dark Dragon(Dark Forces Boss) has a new passive ability: has a small % to deal 1% of target current HP as normal damage(this ability grows overtime).
-Some Dark forces Creeps has more armor.
-Fel Ravager has less evasion chance but has a lot more armor.
-First Mage has more armor
-Blood Elemental has more armor
-Lord of Darkness has more armor
-Agiel has more armor
-Naga Empress has more armor
-Kelthuzad Hex has less duration but less cooldown as well.
-Funeral Blow Blood Grunt ability add description of special effect of the ability in learn tooltip.
-Change icon of item Amulet of Energy to fix visual bug.
-Fix a bug that can cause someone been unable to do anything when two players try to learn the God tome abilities or the Ring of Talent at the same time.
-Fix a bug of Sacred Hammer paladin Skill.
-Fix Item Dominici Shield Learned ability was healing 12 x level instead of 6 x level as it suppose to.
-Fix Funeral Blow cooldown description was showing the old one before not the reworked
-Fix arthas bash learn wrong description
-Fix Goliath ability destructive strike was showing a wrong cooldown in the last level.
-Fix Muradin ability Storm Bolt was showing an incorrect cooldown in the last 2 levels.
-Fix Mediev ability Blaze showing a wrong amounth of intelligence multiplier.
-Fix Lapis(Party Tank) gaining damage from Azaran Locksley (Holy Item).
-Fix Some bosses like Earth-Borer and Titan wasn't giving his correct gold bounty.
-Fix Centaur-Impaler ability impaler Spikes was not increasing chance of resetting explosive arrow cooldown.
-Fix Some bosses escaping from their areas.
-Fix Kael can not destroy items easily.
-Fix some recipe descriptions saying different than the actual item.
!Anniversary version has come with most heroes having 2 abilities that can reach level 20 and get an extreme powerfull effect but cost an extreme amount of mana as well.
!level up the abilities up to a level you can deal with this mana cost or buy mana items that allows you to use several times the highest level some items are giving higher bonus one is giving 50000 mana.
!Though there are things that give you a lot more experience on this version is highly recommended use the item Cleverness Texts to reach a highest level than 40.
!You can kill high level neutral bosses faster than before and become stronger with their items or try to see how far you can go without level 99 or higher bosses items.
!You can also try survival mode on this version for super hard mode.
-Most heroes have 2 skills that can reach up to level 20 becoming an extremely strong ability however most of them cost a very high amount of mana in the highest levels, this abilities can be seen on his learn description some information of his highest levels.
*Arthas: Shockwave and bash
*Illidan: Killer instinct and Demonic Reflex.
*Dark Knight: Blue Axe and Holy Aura.
*Paladin: Thunder Clap and Inner Fire.
*Admiral: Explosive Attack and Infinity Growth
*Blood Grunt: Funeral Blow and War Cry.
*Panda: Panda Slam and Guard.
*Goliath: War Stomp and Destructive Strike.
*Buzan: Crushing Blow and Divine Skin.
*Grom: Blade Storm and Overgrowth.
*Muradin: Storm Bolt and Avatar.
*Dante: Desicive Strike and Unholy Power.
*Ninja: Shadow Needle and Thousand of Knives.
*Assassin: Sharpest Blades and Furtive Attack.
*Blade Master: Knock out and Clean cut.
*Maive: Shuriken Fury and Impulse.
*Archer: True Shot Aura and Searing Arrow
*Satir: Armor Break and Power Reduction.
*Medusa: Frost Nova and Gorgon Attribute.
*Marine: Rainor Rocket and Hitman Mode.
*Infernal: Flame Strike and Ground Smash.
*Wendigo: Avalanche and Frozen Seal.
*Jaina: Blizzard and Shock (divine Shield cost more mana and has less duration)
*Dark Mage: Lighting and Ice Road.
*Mediev: Interfici and Blaze.
*Arcane Mage: Arcane Blast and Reaper.
*Priest: Sword and Shield and Rejuvenation.
*Kael: Orb of Annihilation and Forked Lighting.
*Azura: Hell Lighting and Healing Wave.
-Dark Forces are stronger and his abilities as well, has more level and give more experience starting with Dire wolf.
*Starting with Dire wolf with an small buff.
*From Siege Golem Bosses are a lot stronger.
*Even stronger than in survival Mode however difficult should be easier since heroes are stronger too.
*Different than Survival Mode here bosses have a lot more hit points but no so much damage.
-Dark Forces Creeps become stronger before Siege Golem come.
-All Dark Forces towers are stronger give double the normal exp and a lot more gold bounty.
-Dark Forces creeps get higher bonus when Light forces building are destroyed
-Some items has changed been more expensive and giving more mana bonus and intelligence so heroes can aford his high cost mana abilities.
*Diamond of Knowledge recipe is expensive and all forms give a lot better stats.(level 3 has 50000 mana bonus)
*Ultima recipe is expensive all forms has better intelligence bonus and his level 2 and 3 abilities are a lot stronger and has less cooldown.
*Exodus is expensive and have better intelligence bonus and his ability has a lot more damage and less cooldown.
*Arcane Scepter is expensive and have bigger mana bonus.
*Darius Helmet has higher mana bonus
*Medea Rod has a big mana bonus instead of his regeneration bonus.
-The Holy intelligence item has been removed from this version to avoid heroes make some heroes far stronger than the others.
-A few high level neutral bosses are stronger as well.
*Azazel ability fire bolt is stronger
*Naga Empress is stronger
*Blood Elemental is stronger
*Lord of Darkness
*Magic Creator The first Mage
-Some buildable towers are stronger and expensive.
*Tower Pillar of Empire is expensive but is stronger.
*Tower Thanos is expensive but is stronger.
*Tower Gillermo Tell is expensive but has higher damage and attack speed.
-light forces Arcane Towers are a lot stronger.
-4 New Black Items to find.
-Dante has a new Ultimate ability and still keep Divine Speed to chose what ultimate use.
-Dante Decisive Strike has a new effect, has lower cooldown in the last level but less stun duration in all levels.
-Dante Ultimate ability Divine speed has less cooldown in all levels.
-Archer Sky Shot ability has a new effect.
-Satir ability Steal Damage has better cooldown in the last 2 levels and better mana cost in all levels.
-Arcane Mage ability Fulguration has less cooldown in the last 3 levels but higher mana cost.
-Goliath ability Goliath Slam has less mana cost in all levels and less cooldown in the last level.
-Dark Ranger ability Shadow Bow has more damage bonus in the last 4 levels and higher duration in all levels.
-Dark Ranger ability Venom Curse has less cooldown per level, higher damage reduction in all levels and less mana cost in the last 2 levels.
-Monk(little child form) ability Meditation heals more in the last levels
-Paladin now shows in hero description and in Devotion Aura first levels description how to change this ability.
-Water elemental ability Water bolt now deal half of his damage but has almost half the cooldown as well.
-The Heart of Searinox Now is expensive and give higher stats.
*Normal now give 200 all stats.
*Orange now give 380 all stats.
*Red now give 500 Strength.
*Green now give 530 Agility.
*Blue now give 550 Intelligence.
-Necklace of Divinity(Blacksmith item) now give more stats.
-Necklace of Magnificence(Blacksmith item) now give more stats.
-Blood Elemental(Neutral boss) has slightly less damage in his abilities and his charged attack takes more time to charge.
-Blood Elemental has slightly more armor.
-Death Hood(Neutral Boss) has more mana and mana regeneration.
-Naga Empress has slightly more mana.
-Death hood and Naga Empress has more range vision at night.
-The New bosses that have regeneration out of combat now also regenerate their mana.
-B Elemental(Naga Empress Summon) has half of his hit points, less armor and slightly faster attack speed.
-P Elemental(Naga Empress Summon) has half of his hit points, less armor, less regeneration and slightly faster attack speed.
-Y Elemental (Naga Empress Summon) has half of his hit points.
-Death Knight Dark forces boss now is stronger.
-Ancient Corrupted Treant Dark forces boss is stronger.
-Lich Dark forces boss is stronger.
-Now when forest Neutral creeps are teleporting to their fixed area they heal In some others areas too.
-Brigandine item text now is in red lyrics the part of using the recipe to evolve since several players confuse of how to evolve this item.
-When you are chousing an hero now you can see all his name in yellow lyrics
*hotkeys are still working with the first letter some.
*Fix Some hotkeys that was not working before(Some heroes may have the same hotkey)
-Fix Game freezes Exclusive of newest warcraft 3 versions caused for some heroes abilities.
-Fix Wendigo Ultimate skill Ice Field was dealing less damage than suppose to.
-Fix Monk ability Empower was giving less armor and regeneration than it suppose to.
-Fix some abilities having an old description like saying the damage of previous versions and not the current one.
-Fix Party Team Tank(Lapiz) keep getting the permanent damage bonus from Holy Bows.
-Fix Beast Master Battle Roar and Ferocity targeting also his towers.
-Fix Some buff having different descriptions with their abilities.
-Fix God Heal ability having a different cooldown in his description than his actual cooldown.
-Fix Dragon Clan ability Dragon Skin not giving bonus HP.
-Fix some Learn descriptions on Little child abilities showing a different description than the actual description per level.
+New Neutral Bosses.
-Level 55 Wildking can be found after killing Lock on the same place.
-Level 96 Earth-Borer can be found after killing Wildking on the same place.
-Level 107 Glacial Wolf can be found after killing Apocalypses on the same place.
-Level 119 Death Hood can be found after killing Faceless One Deathbringer in a different place.
-Level 127 Blood Elemental can be found after killing Glacial Wolf on the same place.
-Level 128 Naga Empress can be found after killing Death Hood on the same place.
-Level 157 Magic Creator,The first Mage can be found after killing Naga Empress on the same place.
-Level ??? ????????? ??? ?? ????? ????? ???????
-Level ??? ??? ???? ?? ????????? ??? ?? ????? ????? ???????
-5 New legendary items to find.
-4 New Beyond items to find.
-New items ability learned skill.
*this ability allows the hero to learn one of the ability of the item after complete certain condition.
*once you learned and you still using the item both abilities work fine together.
*If 2 or more heroes are learned the same ability one of them will learn it faster and the others slower.
*Once the hero has learned the ability having the item does not interfer with others heroes learned it.
*Most abilities learned provided a 200 hp bonus beside the ability unless the ability learned is a stat.
-Increases drop chance of the 6 new items of 1.23c version.
+Most God Skills are stronger but has higher mana cost.
-God Blessing of Battle increases regeneration per second.
-God Thunder Clap has more damage.
-God Blizzard has more damage.
-God Rejuvenation increases regeneration per second.
-God Thunder has more damage.
-Most Gem of The End skills are stronger:
-Death Nova has more damage.
-Last Edge give more damage bonus.
-Unstopable has 2 seconds more duration and 75 seconds less cooldown.
-Army of The End give more armor slightly more regeneration and more Area of Effect.
-Item Orb of Time ability deal more damage heal more and has better cooldown and mana cost.
-Item Medea Rod give more strength and agility bonus.
-Item Medea Rod ability has less cooldown.
-Item Frozen Helm of Chaos give higher hit points and mana bonus but reduce less attack and move speed to enemies.
-Item Halberd of Sorrow ability has less cooldown.
-Item Eternal Ledger has less cooldown.
-Reaching ultimate form with the 3 Holy items now cost more gold and charges.
-All red barrels rewards has change slightly.
-Change some Dark Forces Building rewards and add a few more building that can drop Tomes.
-Admiral has a new Ultimate Ability(instructions to get this ability are in admiral ultimate) that allow him to not lose ability's and bonus that are loses when you change your attack type, old Ultimate is still there and you can chose either of them.
-Admiral Ultimate Skill Adrenaline Control is a lot stronger in all levels to compensate the hero been unable to use some bonus and abilities that disappear once you change your attack type like God Skill Tome abilities.
-Beast Master ability Battle Roar now give has an extra effect: regeneration and give higher armor bonus in the last 2 levels.
-Beast Master Ultimate ability Best Mastery has a new special effect in his last level, give higher bonus to his beasts in all levels but less strenght and intelligence to the Beast Master.
-Maiev ability Impulse increases regeneration bonus in all levels and change duration in all levels, level 9 is higher than before(also fix damage was giving less than suppose to)
-Dante Unholy Power give more damage in the last 5 levels.
-Panda ability Guard has less mana cost less cooldown but less duration as well.
-Buzan ability Power and speed now give more move speed in the last 3 levels.
-Ninja ability Thousand Knives now deal more damage in all levels(higher increases in the last 2) but has less area of effect and less chance in the last levels.
-Ninja ultimate ability Assassin Hit deal higher damage in the last 2 levels but has higher mana cost.
-Blood Grunt ability Funeral Blow has a new effect of dealing extra damage based on Blood Grunt current life but now have higher mana cost.
-Blood Grunt ultimate ability has a lot less cooldown(4 times less in the last level) but deal less damage as well.
-Arthas ability Uncommun Power has a new powerful effect only on level 9, has more strength bonus per level but less agility and Intelligence.
-Arthas ability bash now deal a lot more damage but has less chance in all levels.
-Arthas ability Sword Mastery has less attack speed bonus but more move speed bonus in the last levels.
-Grom ability Overgrow now has a new effect of dealing damage in an small area and a mini stun, also has lower cooldown and less mana cost.
-Grom Ultimate ability now has a new effect of giving armor bonus and has more damage in the last 2 levels.
-Grom ability Halo Strike has a new effect but deal less damage and has higher cooldown.
-Wendigo Frozen Seal now deal damage based in his total hit points(higher %) instead of target has less cooldown but less duration as well in the last levels.
-Wendigo Ultimate ability Ice field now increases hit points damage ratio per level and has less cooldown in the last 2 levels.
-Wendigo Ultimate ability Ice field strength passive bonus now is higher in all levels.
-Far Seer Ultimate ability Fulminations deal higher normal damage but less % damage.
-Greatly Increases Dragon Clan ability Mutilation damage but now damage type is normal instead of been spell.
-Dragon Clan has a new ability instead of Armor Demolish with the same name.
-Dragon Clan ability Tharos Fury now deal pure damage type and has higher mana cost, damage has been rescaleted accordging to it.
-Dragon Clan ability Dragon Breath has less duration and burning damage.
-Dragon Clan ability Cutting Scales now Deal Normal damage type instead of spell, give more armor bonus in the last levels.
-Berseker ability Skin Breaker has less damage and higher cooldown in the last levels.
-Tower Defiler has less attack speed.
-Corrupted Tower Level 2 has less attack speed.
-Dark Forces Boss Death Fury Critical Strike(critical strike that only come out when is at low HP) has a lot less damage but has higher chances.
-Dark Forces End game Boss Michael has a new ability.
-Dark Forces End game Boss Messantiga End Laika is stronger.
-Neutral Boss Mortaar the ogre now charge his skills with his own attacks as well but less with enemies attacks.
-Neutral Boss Mortaar The Ogre now cast Divine Skin more offen.
-Neutral Boss Titan has some minimum changes.
-Neutral Boss Omega deal less damage with his abilities Omega Judgment and Omega Finishing Blow.
-Neutral Boss Omega has 2 new abilities that only use in some cases(abilities has the same fire effects that his current ones)
-Neutral Boss Omega is slightly stronger, has more level give more XP and has different conditions to find him.
-Neutral Boss Agiel now use his ability Armor Collapse more often but more predictable.
-Neutral Boss Dragon Turtle change behavior.
-Neutral Boss Dragon Turtle has less damage return against range attackers.
-Bosses Drop chance change
*Faceless One Deathbringer
*Mortar the Ogre
*Several others minimum changes.
-Shadow Arthas Shadow now disappear alone after some time and some others minimum changes about Shadow Arthas.
-Fix Shadow arthas regeneration out of combat some times not working.
-Fix Black knight some times killing himself with Doom ability.
-Fix Legacy recipe giving different stats than the actual item.
-Fix Kael not able to destroy barrels.
-Greately reduce Bahamut Regeneration.
-Increases Darigaz Regeneration.
-14 New Items to find.
*6 of this items are beyond legendary items.
-Barrels now have chance to drop items when you destroy them.
*Red barrels high chance.
*normal barrels low chance.
-New mini boss.
-Several Drops chance has change.
-Wraith abilities Rain of Fire and Soul Migrations now charge Holy items on cast based in their levels(not bows)
-Archer abilities Sky Shot and Frost Arrow now charge both Holy Bows items on cast.
-Sky Shot rescale cooldown higher in first levels but lower in the last one.
-Soul Migration has less cooldown in the last levels.
-Byatis is slightly stronger.
-The Salamander is slightly stronger.
-Black Knight is slightly stronger.
-Neptune has more hit points and slightly more attack speed.
-Titan has more hit points and more damage but less regeneration per second.
-Team Party no longer get bonus base damage from Holy bows items.
-Team Party member Duen now get a permanent bonus base damage when she get Azaran Locksley item.
-Azaran Locksley and Sacred abilities now share cooldown.
-Slightly Increases mana cost of Azaran Locksley ability.
-Slightly Increases mana cost of Sacred ability.
-Fix Wraith not improving a skill with holy item.
-Fix Azura not improving a skill with Holy item.
-Fix Guardian Angel having the bonus without the Holy item.
-Fix Berseker Feel my Pain ability still working with droping items.
-Fix holy intelligence item was not giving the 1 Intelligence bonus on cast.
-Fix After Schock(Jaina Schock ability improved with Holy item) secundary effect:target is death before damage(level 15 or higher) was not increasing Jaina Intelligence.
-Fix some abilities Learn tooltip giving diferent information than the normal tootip and the actual ability.
-3 New Special items to buy.
*Several items in one making a total of 9 items.
*All new items provide a level up bonus.
*All Final forms Provide an strong ability that have an extra effect of increasing an stat permanetly.
*Items are very cheap for his power level however they need kills to evolve.
*Some provide others special effects like one of them improved skills of Intelligence heroes.
-3 New Beyond Legendary items to find.
-Horses now have a biggest stock maximum but longer stock replenish.
-Pack horses now can be attacked by allieds getting a very low damage and they will move(this prevent getting stuck with allieds pack horses and also give a chance of saving an allied pack horses)
-Item Death Scythe(b) has more damage.
-Item Adamantium War Hammer.
-Item Two Tons war Hammer has more damage.
-Item Double Edge has more damage.
-Item Demonic Charm has more damage and more hit points bonus.
-Item Helm of the Underground King increases HP Regeneration bonus.
-Item Hunter has more damage.
-Item last 2 forms of Sapphires has higher damage bonus.
-Item The Word is my prey has more damage.
-Item Divine Armor ability:Divine Protection improve armor, regeneration and cooldown.
-Item Runic aura give more damage.
-Item increases damage bonus of Gem of The End ability last Edge.
-Item Increases damage bonus of God Skill Tome Blessing of Battle ability.
-Assassin has better attack cooldown.(faster attack speed)
-Dark Knight has better attack cooldown.(faster attack speed)
-Dragon Clan has better attack cooldown.(faster attack speed)
-Orb of Darkness has changed now have the normal rules of destroying Castle or Doom to win or lose.
-Paladin has a new ability Sacred Hammer only when he change his attack type to hero or Chaos.
-Paladin Devotion Aura ability now have 2 more levels with greater bonus but the targets changes on this levels.
-Murgul ability Road to Greatness now has less cooldown in the last 3 levels.
-Firelord ability Wave of Fire has less cooldown in the last 3 levels and special effecst looks more sincronized with the damage.
-Panda ability Divine Punish has less cooldown in the last levels.
-Half Demon Wizard ability Hell Magma has less stun duration and cooldown reworked has less cooldown in the last levels but higher in the first levels.
-Necromancer Death Soul ability has higher cooldown in the first levels but less mana cost.
-Necromancer Corpse ability has been removed to made space for new abilities(new abilities could be used anyway but was confusing)
-Necromancer Howl of Terror ability now can create corpses and reduce more armor in the last levels.
-All upgrades from Facility(Worker Building) cost less gold on high levels and some has more levels.
-Abomination last form has a new ability Poison Blast instead of Disease Cloud.
-Abominations ability Meat Brath has less cooldown in all levels.
-Abominations(now only 7th form) ability Disease Cloud has more damage in the last 4 levels.
-Abomination Flesh Absorption has changed, now it give bonus armor and hit points per kill.
-Berseker Double Edge ability has less cooldown.
-Far Seer Devastation has bigger damage increases per cast and lower cooldown in the last 2 levels.
-Overgrow ability has less mana cost and cooldown.
-Crush does not afect level 180 bosses or with higher level anymore.
-Titan has a new passive ability.
-Titan has higher move speed and has more resistance against attack speed reduction.
-Black Knight Shock ability damage now goes throw spell shield(spell shield only avoid stun of this ability now).
-Shadow Arthas is stronger has 2 new passive abilities and higher level.
-Shadow Arthas has less normal damage but his bash deal higher damage.
-Lord of Darkness is sligtly stronger.
-Fel Demon both mana abilities are stronger and has a new active ability.
-Kelt Skeleton Mage has a new active ability.
-Kelthuzad ability Ulimos has more hit points.
-Burning Hell Skeleton has a passive bash ability.
-Fel Guard armor aura has a lot less range than before.
-Makura Tidal Lord is stronger.
-Dire Mamut is stronger.
-Most Survival Mode enemies are stronger.
-Defender has less starting move speed.
-Defender increases less Intelligence and Strength per level.
-Defender Damage Breaker now deal more damage but is based in current life instead of Total HP.
-Defender Immortal ability give less regeneration in the last levels.
-Defender Sacrifice ability deal less damage in the first levels, last level is the same.
-Defender Sacrifice ability has less area, more cooldown, more mana cost in the last 3 levels, more damage to self and less stun in the last level.
-Defender Divine Thounghness healing now happens before the lost of Strength and can not use Dark Blast during this ability.
-Defender Mega Heal ability has less area of effect and has higher mana cost in the last 3 levels.
-Berseker and Defender ability Furious Stomp has more cooldown and has less duration in the last 3 levels.
-Berseker Feel my Pain ability does not work anymore if the hero drop items during the effect.
-Far Seer Fulmination ability has more cooldown and higher mana cost in the last levels.
-God King and Army ability now give 2% rege instead of 3% and duration of self regeneration is half(others bonus duration are the same).
-Absolute Item decrease spell damage reduction from 70% to 50%.
-Slayer Armor Item decrease spell damage reduction from 70% to 60%.
-Supreme Item decrease spell damage reduction from 75% to 60%.
-Helm of the Underground King Item decrease spell damage reduction from 75% to 70%.
-Arcane Scepter ability hex has less duration and higher cooldown.
-Merlini(Item) Ability Divine Skin has more cooldown.
-Spell Shield(Item) has more cooldown.
-Zeral Amulet has less hit points bonus and less stats bonus and now have blue lyrics.
-Gem of The End abilities now can not be casted while you are dead.
-Wendigo ability Frozen Seal has more cooldown.
-Little Child ability Reaper Lighting has more cooldown.
-Dragon Clan Mutilation ability deal less damage.
-Dragon Clan Tharos Clap ability has more cooldown in the last 3 levels.
-Dragon Clan Tharos Fury ability deal less damage and has higher mana cost in the last 2 levels.
-Gaia Awakening can not drop Gem of The End anymore.
-Add Evasion Do not stack text on Slayer Armor to avoid confusions of Dodge and Evasion been a different ability.
-Some items now have an special effect when evolve.
-remove some warning messages of deaths caused by some items like Demonic sword and glacial sword since they was fixed long time ago.
-Add some text to avoid confusions like on Legion Doom Horn option to give secondary bonus to the not considered summoned units.
-Change/Fix Battle Experience ability was showing decimals on damage.
-Change/Fix Berseker ability was showing decimals on damage.
-Change/Fix Feel my Pain ability was showing decimals on damage.
-Fix -Closeline comand if the comand was input before late creeps start to coming they would still come.
-Fix Black Knight regeneration out of combat 5th time is a charm.
-Fix Black Knight Shock ability not showing the Thunder effect when someone is killed by this ability.
-Fix Truth ability Atlas Law was reducing the small amount of damage to all enemies instead of reducing higher amounth to higher level enemies
-Fix Maiev Blind Spot ability was not working against an specific Dark Forces boss(level 14 Kobolt).
-Fix Assassin Dagger recipe description(change max level 4 to max level5).
-Fix Furios stomp ability sometimes become a green icon.
-Fix Panda ability Divine Punish text was showing slightly less damage than it should(Only the text).
-Fix some Hero abilities showing in different places than it should.(Example Centrius Feral Spirit)
-Fix several others bugs.
!!Special thanks to yy19980428 that report most of the bugs fixed in the last versions.
-3 new items to buy (Assassin Blade upgrades)
-Assassin Blade give more damage.
-Assassin Dagger give more damage and recipe cost more.
-Decapitator(pure Damage) give more damage.
-God Blessing of Battle change % regeneration for high normal.
-God King and Army give 3% Rege to the caster instead of 4%.
-Michael has more normal damage but not have starting ancestral damage anymore.
-Michael does not have Michael Cross anymore(passive ability that deal massive damage after charge during very long time)
-Michael has a new passive ability that increases his damage with every hit(bonus damage type is spell).
-Small changes in bosses coming after Michael.
-Death Touch(Death ability to kill any neutral unit) can not kill some bosses now.
-Berserk Wildkin(Azura unit) regeneration aura give a normal high regeneration instead of %.
-Berserk Wildking has better stats.
-Truth ability Atlas Law does not reduce attack speed anymore, reduce a lot more damage than before to units of level 100 or higher,but less to lower level units.
-Azazel is slightly stronger as well his abilities Fireball, Finger of Death and Armageddon.
-Apocalypse is slightly stronger.
-The Salamander is stronger as well as his passive ability salamander Scales.
-Byatis is slightly stronger and her ability Poison Nuke is stronger.
-Forgotten One is stronger.
-Agiel has more hit points.
-Lord of Darkness is slightly stronger.
-Kelthuzad sleep ability has a new powerful effect that only happens when he attack a sleeping unit.
-Kelthuzad is stronger and his minions:
*Fel Demon is stronger.
*Fel Guard is stronger and his Armor Aura.
*Kelt Orc Skeletal is stronger and now has a kind of Crush ability.
*Hell Ghoul is stronger.
*Kelt Skeletal Mage is stronger.
*Plague Zombie is stronger and his both abilities.
*Burning Hell Skeleton Explode ability now deal less real damage but now deal some % damage,this way low hp heroes has less chance to get one shot for this ability.
-Some neutral units can not scape from his area anymore and increases difficult in another area.
-Fix abilities the 3 first abilities of Ring of Talent was working previously.
-Fix Illidan, Blacksmith and a few others heroes bugged when using the last 3 of the abilities coming from God Skill Tome.
-Fix Defender ability Immortal was giving a lot more or a lot less regeneration than it suppose in some cases.
-Fix Vampire Lord controlling Death Knight cause fatal error, fix as well any other fatal error caused because of Mind Control abilities.
-Fix Berseker Rage could damage allieds.
-Fix Fighting Mastery could damage allieds.
-Fix Medusa Multiple Arrow sub effect could damage allieds.
-Fix Medea Rod and Eternal Ledger abilities sharing cooldown.
-Fix Death Cape and Merlinis abilities sharing cooldown.
-Fix Some bugs with Tauren one that can cause a Fatal error.
-Fix Dragon Skin.
-Fix Dragon Blood description and actual bonus wasn't correct in the last levels.
-Fix Armor Demolish was allowing one hit less than it suppose to.
-Fix Red Dragon can not be attacked by certain units.
-Fix Dragon level 9 Dragon Clan Tasks wasn't working correctly.
-Dragon Slayer now can be cast against Red Dragon(Orb of Darkness games).
-Dragkur last evolve cost less charges.
-Perpetual task of killing makuras now give less strength as reward.
-Buff special effects of God King and Army now should been seen in all units affected by it instead of only the caster.
-Change items place in shops God Skill Tome change for Bloody Edge.
-Line of Gem of The End "by pressing right arrow" now is in red lyrics to avoid confusions of how to use the chosen ability.
-Several others fixs.
-Remove an effect on high level enemies units that give them expiration time when they are controlled, instead some of them hasn't had they survival mode abilities.
-23 New abilities that can be used for any Hero
*You buy or find an item that contains this abilities and consume the item to chose one of them.
*Some abilities comes random in the menu to chose.
*Abilities are divided in 3 groups, 2 actives and 1 of passives.
*The Same hero can only use 1 ability of each group except from passive.
*The same hero can have any number of passive abilities but not the same twice except the stats one that can have any number of this.
*Passive abilities: Rain of Fire, Forket Lighting and Heal can only be used for one player a second player chosing this abilities will take it from the first player.
*For the first version all heroes can use all abilities but in a future version Team Party will not be able to use 2-3 of them and Blade Master one of them.
*Only For the God skill Tome group skill if you chose an ability that your hero has already malfunctions are expected, this does not affect the custom abilities, like Blessing,Blast,kings this abilities work well even if your hero has something very similar to them.
*the other active abilities group are activate when you press right arrow on your keyboard this abilities work find with any other ability and can not be refreshed.
-New Semi-Special Hero(with more content than previous ones).
-New Items to find.
-New item to buy.
-Beast Mastery now give more stats to summon units but less to Beast Master.
-Spirit Hawk last 2 levels has higher attack speed.
-Dante Divine Speed reduce even more speed.
-Muradin Avatar give more Hit points in the last 2 level.
-Muradin Storm Bolt has less cooldown in the last 2 levels.
-Banshee Life Drain drain more hit points in the last level but cost more mana.
-Buzan Celular Evolution give more stats but cost more mana
-Buzan Thorns now has higher strength damage ratio and normal meele damage in the last levels but has less Range normal damage and can not damage building anymore.
-Impulse has more bonus damage and regeneration in the last levels but cost more mana
-Interfici increases intelligence damage ratio and reduce cooldown in all levels but reduce damage damage in all levels as well.
-Blaze has more intelligence damage ratio and level but have less normal damage and more mana cost.
-Steal Damage now steal more damage in the last levels but cost more mana.
-Water Elemental ability Water Bolt now deal damage based in total hit points and some others minimum changes.
-Holy Light and Sword and Shield abilities has a new effect when they are casted on a unit that has Rejuvenation
-Tranquility heals more but has higher mana cost.
-Curse of The Dark Star now active automatic if it has enough damage to kill the target, works normally if not.
-Pandaren Slam has less cooldown in all levels
-Divine Punishment has less cooldown in the last 2 levels.
-Increases Enlightenment bonus ratio in all levels and fix incorrect description of the ability
-Blood Grunt Hyper Regeneration has bigger bonus in the last 3 levels, less cooldown but higher mana cost.
-Berseker Hidden Power does not reduce his strength anymore.
-Berseker Battle Experience now deal pure damage, damage has scaled according to it.
-Berseker Fell my Pain deal less damage and now Berseker must to be alive for the ability to work.
-Little Child forms:
*Both Heavy Armors reduce more damage in the last levels.
*Block have higher chances in the last 3 levels.
*Reduce cooldown of Critical Pick 3 in all levels.
*Light Armor 2 give more bonus armor in the last 3 levels.
*Light Equipment 2 give more attack and move speed in the last levels.
*Speed give more attack and move speed in the last levels.
*Endurace Aura now give Move speed bonus as well(fix tooltip Learn was giving incorrect information)
*Erradicate has more damage in all levels except first but has more mana cost and cooldown.
*Reaper Lighting has less % damage but higher normal damage and higher cooldown.
-Dark Forces Bosses.
*Razormane Chieftain has more hp,rege and attack speed.
*Gnoll Overseer has more HP,rege, armor and attack speed.
*Vampire has more HP, rege and attack speed.
*Siege Golem has more hit points.
*Death Knight has more hit points and attack speed.
*Ancient Corrupted Tree has more armor and rege.
*Lich has more hit points, damage and attack speed.
*Nosferatu has more hit points and more life steal but less normal rege.
*Sapphiron has more hit points.
*Black DRagon has more hp,rege and attack speed.
*Bahamut has more damage, hit points and regeneration.
*Death has more hit points and damage.
-Neptune has more hit points and some small changes.
*Mind Controled units with level 55 or higher in survival mode has not infinite duration anymore instead have a very long duration.
*Nosferatu has more hit points.
*Dark Forces Dragons has a new ability.
-Fix several bugs(around 30).
-Add (Orange) to a hidden recipe to avoid confusions.
-Fix Crush can damage allieds if you attack them enough times.
-Fix Mithril Glaive can damage allieds.
-Fix some bug with Sinister Edge
-Fix Ferocity(item) units keeping AS bonus after drop it.
-Fix new item Truth ability was reducing armor instead of attack speed.
-Fix some wrong tooltips abilities descriptions.
-New Neutral boss level 105 Mortaar the Ogre
-New Neutral boss level 160 Neptune(God)
*Gods are not affected by Crush or Soul Steal, level 200 or higher are considered Gods
-3 New beyond legendary items to find
-2 New hidden items(kill Doom to get them).
-Fix Mithril Glaive special effect, was not working previously
-Necromancer skeleton warriors are stronger
-Necromancer skeleton mages last levels has stronger abilities and attributes are slightly better.
-Necromancer Death soul is stronger, has less cooldown and more mana cost in the last levels.
-Blue Axe now have a third effect
-Dark Knight Berserker ability has a new effect, rescale cooldown and duration and more mana cost.
-Arcane Wizard Reaper ability have less cooldown in all levels but less base damage in the last 2 levels.
-Naga Multiple Arrow ability level 4 has a new effect.
-Both Venom abilities of Zombies forms deal more damage.
-Both Entomb abilities of Zombies forms heal more in the last levels, has less cooldown and bigger mana cost
-Replace Scorge ability(stop working in the last versions) from Necromancer last form(Death) for Venom.
-Necromancer forms Shadow Strike has more damage in the last 2 levels.
-Black Mages forms Thunder has more damage in all levels, less cooldown in the last 2 levels but effec duration is lower in all levels.
-Black Mages forms Crushing Wave has less cooldown in all levels.
-Admiral ability Infinite Growth has less cooldown in most levels.
-Admiral Imbued Sword ability increases more damage and cooldown reduce per level.
-Increases Muradin Avatar duration and reduce cooldown.
-Lava Spawn does not split anymore fixing and bug in were they paralize, instead now you summon 3 of them (except in levels 3,4,5 and 6.)
-Lava Spawn level 9 has faster attack speed, more damage, more hit points, small changes in others levels.
-Volcano has more damage and more cooldown, increases stun duration, bonus damage to building is lower.
-Kael Forked Lightning has less cooldown in the last level.
-Kael Entangling Roots has less cooldown.
-Magroth Blessing has been removed from the game momentary since it does not work as it suppose.
-Legacy recipe has change Pipe of Insight for Scroll of Dexterity
-Legacy has some stats changed.
-Increases bonus Damage and Hit Points from Circe Book ability, also give an extra bonus in the last stack(this extra bonus is not showed on the item description)
-Ferocity(summoned item) has attack speed bonus reduced.
-Mud Golem (neutral creep) do not have slow ability anymore instead have bash ability, a lot more armor have higher level and give more experience(have survival mode bonus now)
-Rock Golem(neutral creep)has more armor now
-Unbroken Darkweaver has a better Critical Strike.
-Lord of Darkness has a new ability.
-Forgotten is slightly stronger.
-Change some missions rewards.
-Item hunter heal less now.
-Agiel now drops one extra item.
-Several drop chances has been changes.
-Fix an Unbroken ability (war stomp) that only uses in some cases.
-Fix Final Disease some times does not go for the empire after killing an enemy(this happens only in the last versions).
-Fix Soul Theft ability effect showing more time than the actual effect in the last version.
-Fix Mission complete announce does not showing real lyrics color of item justice.
-Fix Dark Knight Ultimate not stuning when you change your attack type.
-Fix Arcane Wizard was unable to change his attack type to Hero and Chaos.
-Fix Circe Book ability first HP bonus not working when a unit has Nature Path equip.
-Fix Mega Heal ability was healing an average of 20000 instead of 30000.
-New Beyond legendary item to find.
-Eradication Relic has more hit points bonus and ability deal more damage.
-Change one of the bonus of one of the forms of Cross.
-Michael and stronger line bosses has more spell damage reduction
-Rescale ''Battle Experience'' ability mana, cooldown and damage(damage is lower on the first levels but the same in the last one)
-Health Stone upgrades now only heal allied does not heal self anymore.
-Death Enrage is slightly stronger.
-Updated Partner lists in game and home page.
-Picking Wendigo not longer comes with the warning since several version ago wendigo is able to use all items.
-Fix Awakening talent not working correctly in 1.22 versions.
-Fix Berseker Skin Breaker dealing damage of old versions.
-Fix Goliath returning to his old ability Impale when changing attack type.
-Fix Stamina Hotkey having an incorrect hotkey.
-Fix Infernal Flames can be released against allied.
-Hunter has some stats increased and his ability deal more damage(healing is the same).
-Fix Justice wasn't healing owner on kill.
-Black Mages has their old Ice Road abilities but stronger.
-Teleporting to Revenant Area no longer is countered for Revenant ability.
-Small changes on Gaias Awakening abilities.