+New Neutral Bosses.
-Level 55 Wildking can be found after killing Lock on the same place.
-Level 96 Earth-Borer can be found after killing Wildking on the same place.
-Level 107 Glacial Wolf can be found after killing Apocalypses on the same place.
-Level 119 Death Hood can be found after killing Faceless One Deathbringer in a different place.
-Level 127 Blood Elemental can be found after killing Glacial Wolf on the same place.
-Level 128 Naga Empress can be found after killing Death Hood on the same place.
-Level 157 Magic Creator,The first Mage can be found after killing Naga Empress on the same place.
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-5 New legendary items to find.
-4 New Beyond items to find.
-New items ability learned skill.
*this ability allows the hero to learn one of the ability of the item after complete certain condition.
*once you learned and you still using the item both abilities work fine together.
*If 2 or more heroes are learned the same ability one of them will learn it faster and the others slower.
*Once the hero has learned the ability having the item does not interfer with others heroes learned it.
*Most abilities learned provided a 200 hp bonus beside the ability unless the ability learned is a stat.
-Increases drop chance of the 6 new items of 1.23c version.
+Most God Skills are stronger but has higher mana cost.
-God Blessing of Battle increases regeneration per second.
-God Thunder Clap has more damage.
-God Blizzard has more damage.
-God Rejuvenation increases regeneration per second.
-God Thunder has more damage.
-Most Gem of The End skills are stronger:
-Death Nova has more damage.
-Last Edge give more damage bonus.
-Unstopable has 2 seconds more duration and 75 seconds less cooldown.
-Army of The End give more armor slightly more regeneration and more Area of Effect.
-Item Orb of Time ability deal more damage heal more and has better cooldown and mana cost.
-Item Medea Rod give more strength and agility bonus.
-Item Medea Rod ability has less cooldown.
-Item Frozen Helm of Chaos give higher hit points and mana bonus but reduce less attack and move speed to enemies.
-Item Halberd of Sorrow ability has less cooldown.
-Item Eternal Ledger has less cooldown.
-Reaching ultimate form with the 3 Holy items now cost more gold and charges.
-All red barrels rewards has change slightly.
-Change some Dark Forces Building rewards and add a few more building that can drop Tomes.
-Admiral has a new Ultimate Ability(instructions to get this ability are in admiral ultimate) that allow him to not lose ability's and bonus that are loses when you change your attack type, old Ultimate is still there and you can chose either of them.
-Admiral Ultimate Skill Adrenaline Control is a lot stronger in all levels to compensate the hero been unable to use some bonus and abilities that disappear once you change your attack type like God Skill Tome abilities.
-Beast Master ability Battle Roar now give has an extra effect: regeneration and give higher armor bonus in the last 2 levels.
-Beast Master Ultimate ability Best Mastery has a new special effect in his last level, give higher bonus to his beasts in all levels but less strenght and intelligence to the Beast Master.
-Maiev ability Impulse increases regeneration bonus in all levels and change duration in all levels, level 9 is higher than before(also fix damage was giving less than suppose to)
-Dante Unholy Power give more damage in the last 5 levels.
-Panda ability Guard has less mana cost less cooldown but less duration as well.
-Buzan ability Power and speed now give more move speed in the last 3 levels.
-Ninja ability Thousand Knives now deal more damage in all levels(higher increases in the last 2) but has less area of effect and less chance in the last levels.
-Ninja ultimate ability Assassin Hit deal higher damage in the last 2 levels but has higher mana cost.
-Blood Grunt ability Funeral Blow has a new effect of dealing extra damage based on Blood Grunt current life but now have higher mana cost.
-Blood Grunt ultimate ability has a lot less cooldown(4 times less in the last level) but deal less damage as well.
-Arthas ability Uncommun Power has a new powerful effect only on level 9, has more strength bonus per level but less agility and Intelligence.
-Arthas ability bash now deal a lot more damage but has less chance in all levels.
-Arthas ability Sword Mastery has less attack speed bonus but more move speed bonus in the last levels.
-Grom ability Overgrow now has a new effect of dealing damage in an small area and a mini stun, also has lower cooldown and less mana cost.
-Grom Ultimate ability now has a new effect of giving armor bonus and has more damage in the last 2 levels.
-Grom ability Halo Strike has a new effect but deal less damage and has higher cooldown.
-Wendigo Frozen Seal now deal damage based in his total hit points(higher %) instead of target has less cooldown but less duration as well in the last levels.
-Wendigo Ultimate ability Ice field now increases hit points damage ratio per level and has less cooldown in the last 2 levels.
-Wendigo Ultimate ability Ice field strength passive bonus now is higher in all levels.
-Far Seer Ultimate ability Fulminations deal higher normal damage but less % damage.
-Greatly Increases Dragon Clan ability Mutilation damage but now damage type is normal instead of been spell.
-Dragon Clan has a new ability instead of Armor Demolish with the same name.
-Dragon Clan ability Tharos Fury now deal pure damage type and has higher mana cost, damage has been rescaleted accordging to it.
-Dragon Clan ability Dragon Breath has less duration and burning damage.
-Dragon Clan ability Cutting Scales now Deal Normal damage type instead of spell, give more armor bonus in the last levels.
-Berseker ability Skin Breaker has less damage and higher cooldown in the last levels.
-Tower Defiler has less attack speed.
-Corrupted Tower Level 2 has less attack speed.
-Dark Forces Boss Death Fury Critical Strike(critical strike that only come out when is at low HP) has a lot less damage but has higher chances.
-Dark Forces End game Boss Michael has a new ability.
-Dark Forces End game Boss Messantiga End Laika is stronger.
-Neutral Boss Mortaar the ogre now charge his skills with his own attacks as well but less with enemies attacks.
-Neutral Boss Mortaar The Ogre now cast Divine Skin more offen.
-Neutral Boss Titan has some minimum changes.
-Neutral Boss Omega deal less damage with his abilities Omega Judgment and Omega Finishing Blow.
-Neutral Boss Omega has 2 new abilities that only use in some cases(abilities has the same fire effects that his current ones)
-Neutral Boss Omega is slightly stronger, has more level give more XP and has different conditions to find him.
-Neutral Boss Agiel now use his ability Armor Collapse more often but more predictable.
-Neutral Boss Dragon Turtle change behavior.
-Neutral Boss Dragon Turtle has less damage return against range attackers.
-Bosses Drop chance change
*Faceless One Deathbringer
*Mortar the Ogre
*Several others minimum changes.
-Shadow Arthas Shadow now disappear alone after some time and some others minimum changes about Shadow Arthas.
-Fix Shadow arthas regeneration out of combat some times not working.
-Fix Black knight some times killing himself with Doom ability.
-Fix Legacy recipe giving different stats than the actual item.
-Fix Kael not able to destroy barrels.
-Greately reduce Bahamut Regeneration.
-Increases Darigaz Regeneration.
-14 New Items to find.
*6 of this items are beyond legendary items.
-Barrels now have chance to drop items when you destroy them.
*Red barrels high chance.
*normal barrels low chance.
-New mini boss.
-Several Drops chance has change.
-Wraith abilities Rain of Fire and Soul Migrations now charge Holy items on cast based in their levels(not bows)
-Archer abilities Sky Shot and Frost Arrow now charge both Holy Bows items on cast.
-Sky Shot rescale cooldown higher in first levels but lower in the last one.
-Soul Migration has less cooldown in the last levels.
-Byatis is slightly stronger.
-The Salamander is slightly stronger.
-Black Knight is slightly stronger.
-Neptune has more hit points and slightly more attack speed.
-Titan has more hit points and more damage but less regeneration per second.
-Team Party no longer get bonus base damage from Holy bows items.
-Team Party member Duen now get a permanent bonus base damage when she get Azaran Locksley item.
-Azaran Locksley and Sacred abilities now share cooldown.
-Slightly Increases mana cost of Azaran Locksley ability.
-Slightly Increases mana cost of Sacred ability.
-Fix Wraith not improving a skill with holy item.
-Fix Azura not improving a skill with Holy item.
-Fix Guardian Angel having the bonus without the Holy item.
-Fix Berseker Feel my Pain ability still working with droping items.
-Fix holy intelligence item was not giving the 1 Intelligence bonus on cast.
-Fix After Schock(Jaina Schock ability improved with Holy item) secundary effect:target is death before damage(level 15 or higher) was not increasing Jaina Intelligence.
-Fix some abilities Learn tooltip giving diferent information than the normal tootip and the actual ability.
-3 New Special items to buy.
*Several items in one making a total of 9 items.
*All new items provide a level up bonus.
*All Final forms Provide an strong ability that have an extra effect of increasing an stat permanetly.
*Items are very cheap for his power level however they need kills to evolve.
*Some provide others special effects like one of them improved skills of Intelligence heroes.
-3 New Beyond Legendary items to find.
-Horses now have a biggest stock maximum but longer stock replenish.
-Pack horses now can be attacked by allieds getting a very low damage and they will move(this prevent getting stuck with allieds pack horses and also give a chance of saving an allied pack horses)
-Item Death Scythe(b) has more damage.
-Item Adamantium War Hammer.
-Item Two Tons war Hammer has more damage.
-Item Double Edge has more damage.
-Item Demonic Charm has more damage and more hit points bonus.
-Item Helm of the Underground King increases HP Regeneration bonus.
-Item Hunter has more damage.
-Item last 2 forms of Sapphires has higher damage bonus.
-Item The Word is my prey has more damage.
-Item Divine Armor ability:Divine Protection improve armor, regeneration and cooldown.
-Item Runic aura give more damage.
-Item increases damage bonus of Gem of The End ability last Edge.
-Item Increases damage bonus of God Skill Tome Blessing of Battle ability.
-Assassin has better attack cooldown.(faster attack speed)
-Dark Knight has better attack cooldown.(faster attack speed)
-Dragon Clan has better attack cooldown.(faster attack speed)
-Orb of Darkness has changed now have the normal rules of destroying Castle or Doom to win or lose.
-Paladin has a new ability Sacred Hammer only when he change his attack type to hero or Chaos.
-Paladin Devotion Aura ability now have 2 more levels with greater bonus but the targets changes on this levels.
-Murgul ability Road to Greatness now has less cooldown in the last 3 levels.
-Firelord ability Wave of Fire has less cooldown in the last 3 levels and special effecst looks more sincronized with the damage.
-Panda ability Divine Punish has less cooldown in the last levels.
-Half Demon Wizard ability Hell Magma has less stun duration and cooldown reworked has less cooldown in the last levels but higher in the first levels.
-Necromancer Death Soul ability has higher cooldown in the first levels but less mana cost.
-Necromancer Corpse ability has been removed to made space for new abilities(new abilities could be used anyway but was confusing)
-Necromancer Howl of Terror ability now can create corpses and reduce more armor in the last levels.
-All upgrades from Facility(Worker Building) cost less gold on high levels and some has more levels.
-Abomination last form has a new ability Poison Blast instead of Disease Cloud.
-Abominations ability Meat Brath has less cooldown in all levels.
-Abominations(now only 7th form) ability Disease Cloud has more damage in the last 4 levels.
-Abomination Flesh Absorption has changed, now it give bonus armor and hit points per kill.
-Berseker Double Edge ability has less cooldown.
-Far Seer Devastation has bigger damage increases per cast and lower cooldown in the last 2 levels.
-Overgrow ability has less mana cost and cooldown.
-Crush does not afect level 180 bosses or with higher level anymore.
-Titan has a new passive ability.
-Titan has higher move speed and has more resistance against attack speed reduction.
-Black Knight Shock ability damage now goes throw spell shield(spell shield only avoid stun of this ability now).
-Shadow Arthas is stronger has 2 new passive abilities and higher level.
-Shadow Arthas has less normal damage but his bash deal higher damage.
-Lord of Darkness is sligtly stronger.
-Fel Demon both mana abilities are stronger and has a new active ability.
-Kelt Skeleton Mage has a new active ability.
-Kelthuzad ability Ulimos has more hit points.
-Burning Hell Skeleton has a passive bash ability.
-Fel Guard armor aura has a lot less range than before.
-Makura Tidal Lord is stronger.
-Dire Mamut is stronger.
-Most Survival Mode enemies are stronger.
-Defender has less starting move speed.
-Defender increases less Intelligence and Strength per level.
-Defender Damage Breaker now deal more damage but is based in current life instead of Total HP.
-Defender Immortal ability give less regeneration in the last levels.
-Defender Sacrifice ability deal less damage in the first levels, last level is the same.
-Defender Sacrifice ability has less area, more cooldown, more mana cost in the last 3 levels, more damage to self and less stun in the last level.
-Defender Divine Thounghness healing now happens before the lost of Strength and can not use Dark Blast during this ability.
-Defender Mega Heal ability has less area of effect and has higher mana cost in the last 3 levels.
-Berseker and Defender ability Furious Stomp has more cooldown and has less duration in the last 3 levels.
-Berseker Feel my Pain ability does not work anymore if the hero drop items during the effect.
-Far Seer Fulmination ability has more cooldown and higher mana cost in the last levels.
-God King and Army ability now give 2% rege instead of 3% and duration of self regeneration is half(others bonus duration are the same).
-Absolute Item decrease spell damage reduction from 70% to 50%.
-Slayer Armor Item decrease spell damage reduction from 70% to 60%.
-Supreme Item decrease spell damage reduction from 75% to 60%.
-Helm of the Underground King Item decrease spell damage reduction from 75% to 70%.
-Arcane Scepter ability hex has less duration and higher cooldown.
-Merlini(Item) Ability Divine Skin has more cooldown.
-Spell Shield(Item) has more cooldown.
-Zeral Amulet has less hit points bonus and less stats bonus and now have blue lyrics.
-Gem of The End abilities now can not be casted while you are dead.
-Wendigo ability Frozen Seal has more cooldown.
-Little Child ability Reaper Lighting has more cooldown.
-Dragon Clan Mutilation ability deal less damage.
-Dragon Clan Tharos Clap ability has more cooldown in the last 3 levels.
-Dragon Clan Tharos Fury ability deal less damage and has higher mana cost in the last 2 levels.
-Gaia Awakening can not drop Gem of The End anymore.
-Add Evasion Do not stack text on Slayer Armor to avoid confusions of Dodge and Evasion been a different ability.
-Some items now have an special effect when evolve.
-remove some warning messages of deaths caused by some items like Demonic sword and glacial sword since they was fixed long time ago.
-Add some text to avoid confusions like on Legion Doom Horn option to give secondary bonus to the not considered summoned units.
-Change/Fix Battle Experience ability was showing decimals on damage.
-Change/Fix Berseker ability was showing decimals on damage.
-Change/Fix Feel my Pain ability was showing decimals on damage.
-Fix -Closeline comand if the comand was input before late creeps start to coming they would still come.
-Fix Black Knight regeneration out of combat 5th time is a charm.
-Fix Black Knight Shock ability not showing the Thunder effect when someone is killed by this ability.
-Fix Truth ability Atlas Law was reducing the small amount of damage to all enemies instead of reducing higher amounth to higher level enemies
-Fix Maiev Blind Spot ability was not working against an specific Dark Forces boss(level 14 Kobolt).
-Fix Assassin Dagger recipe description(change max level 4 to max level5).
-Fix Furios stomp ability sometimes become a green icon.
-Fix Panda ability Divine Punish text was showing slightly less damage than it should(Only the text).
-Fix some Hero abilities showing in different places than it should.(Example Centrius Feral Spirit)
-Fix several others bugs.
!!Special thanks to yy19980428 that report most of the bugs fixed in the last versions.
-3 new items to buy (Assassin Blade upgrades)
-Assassin Blade give more damage.
-Assassin Dagger give more damage and recipe cost more.
-Decapitator(pure Damage) give more damage.
-God Blessing of Battle change % regeneration for high normal.
-God King and Army give 3% Rege to the caster instead of 4%.
-Michael has more normal damage but not have starting ancestral damage anymore.
-Michael does not have Michael Cross anymore(passive ability that deal massive damage after charge during very long time)
-Michael has a new passive ability that increases his damage with every hit(bonus damage type is spell).
-Small changes in bosses coming after Michael.
-Death Touch(Death ability to kill any neutral unit) can not kill some bosses now.
-Berserk Wildkin(Azura unit) regeneration aura give a normal high regeneration instead of %.
-Berserk Wildking has better stats.
-Truth ability Atlas Law does not reduce attack speed anymore, reduce a lot more damage than before to units of level 100 or higher,but less to lower level units.
-Azazel is slightly stronger as well his abilities Fireball, Finger of Death and Armageddon.
-Apocalypse is slightly stronger.
-The Salamander is stronger as well as his passive ability salamander Scales.
-Byatis is slightly stronger and her ability Poison Nuke is stronger.
-Forgotten One is stronger.
-Agiel has more hit points.
-Lord of Darkness is slightly stronger.
-Kelthuzad sleep ability has a new powerful effect that only happens when he attack a sleeping unit.
-Kelthuzad is stronger and his minions:
*Fel Demon is stronger.
*Fel Guard is stronger and his Armor Aura.
*Kelt Orc Skeletal is stronger and now has a kind of Crush ability.
*Hell Ghoul is stronger.
*Kelt Skeletal Mage is stronger.
*Plague Zombie is stronger and his both abilities.
*Burning Hell Skeleton Explode ability now deal less real damage but now deal some % damage,this way low hp heroes has less chance to get one shot for this ability.
-Some neutral units can not scape from his area anymore and increases difficult in another area.
-Fix abilities the 3 first abilities of Ring of Talent was working previously.
-Fix Illidan, Blacksmith and a few others heroes bugged when using the last 3 of the abilities coming from God Skill Tome.
-Fix Defender ability Immortal was giving a lot more or a lot less regeneration than it suppose in some cases.
-Fix Vampire Lord controlling Death Knight cause fatal error, fix as well any other fatal error caused because of Mind Control abilities.
-Fix Berseker Rage could damage allieds.
-Fix Fighting Mastery could damage allieds.
-Fix Medusa Multiple Arrow sub effect could damage allieds.
-Fix Medea Rod and Eternal Ledger abilities sharing cooldown.
-Fix Death Cape and Merlinis abilities sharing cooldown.
-Fix Some bugs with Tauren one that can cause a Fatal error.
-Fix Dragon Skin.
-Fix Dragon Blood description and actual bonus wasn't correct in the last levels.
-Fix Armor Demolish was allowing one hit less than it suppose to.
-Fix Red Dragon can not be attacked by certain units.
-Fix Dragon level 9 Dragon Clan Tasks wasn't working correctly.
-Dragon Slayer now can be cast against Red Dragon(Orb of Darkness games).
-Dragkur last evolve cost less charges.
-Perpetual task of killing makuras now give less strength as reward.
-Buff special effects of God King and Army now should been seen in all units affected by it instead of only the caster.
-Change items place in shops God Skill Tome change for Bloody Edge.
-Line of Gem of The End "by pressing right arrow" now is in red lyrics to avoid confusions of how to use the chosen ability.
-Several others fixs.
-Remove an effect on high level enemies units that give them expiration time when they are controlled, instead some of them hasn't had they survival mode abilities.
-23 New abilities that can be used for any Hero
*You buy or find an item that contains this abilities and consume the item to chose one of them.
*Some abilities comes random in the menu to chose.
*Abilities are divided in 3 groups, 2 actives and 1 of passives.
*The Same hero can only use 1 ability of each group except from passive.
*The same hero can have any number of passive abilities but not the same twice except the stats one that can have any number of this.
*Passive abilities: Rain of Fire, Forket Lighting and Heal can only be used for one player a second player chosing this abilities will take it from the first player.
*For the first version all heroes can use all abilities but in a future version Team Party will not be able to use 2-3 of them and Blade Master one of them.
*Only For the God skill Tome group skill if you chose an ability that your hero has already malfunctions are expected, this does not affect the custom abilities, like Blessing,Blast,kings this abilities work well even if your hero has something very similar to them.
*the other active abilities group are activate when you press right arrow on your keyboard this abilities work find with any other ability and can not be refreshed.
-New Semi-Special Hero(with more content than previous ones).
-New Items to find.
-New item to buy.
-Beast Mastery now give more stats to summon units but less to Beast Master.
-Spirit Hawk last 2 levels has higher attack speed.
-Dante Divine Speed reduce even more speed.
-Muradin Avatar give more Hit points in the last 2 level.
-Muradin Storm Bolt has less cooldown in the last 2 levels.
-Banshee Life Drain drain more hit points in the last level but cost more mana.
-Buzan Celular Evolution give more stats but cost more mana
-Buzan Thorns now has higher strength damage ratio and normal meele damage in the last levels but has less Range normal damage and can not damage building anymore.
-Impulse has more bonus damage and regeneration in the last levels but cost more mana
-Interfici increases intelligence damage ratio and reduce cooldown in all levels but reduce damage damage in all levels as well.
-Blaze has more intelligence damage ratio and level but have less normal damage and more mana cost.
-Steal Damage now steal more damage in the last levels but cost more mana.
-Water Elemental ability Water Bolt now deal damage based in total hit points and some others minimum changes.
-Holy Light and Sword and Shield abilities has a new effect when they are casted on a unit that has Rejuvenation
-Tranquility heals more but has higher mana cost.
-Curse of The Dark Star now active automatic if it has enough damage to kill the target, works normally if not.
-Pandaren Slam has less cooldown in all levels
-Divine Punishment has less cooldown in the last 2 levels.
-Increases Enlightenment bonus ratio in all levels and fix incorrect description of the ability
-Blood Grunt Hyper Regeneration has bigger bonus in the last 3 levels, less cooldown but higher mana cost.
-Berseker Hidden Power does not reduce his strength anymore.
-Berseker Battle Experience now deal pure damage, damage has scaled according to it.
-Berseker Fell my Pain deal less damage and now Berseker must to be alive for the ability to work.
-Little Child forms:
*Both Heavy Armors reduce more damage in the last levels.
*Block have higher chances in the last 3 levels.
*Reduce cooldown of Critical Pick 3 in all levels.
*Light Armor 2 give more bonus armor in the last 3 levels.
*Light Equipment 2 give more attack and move speed in the last levels.
*Speed give more attack and move speed in the last levels.
*Endurace Aura now give Move speed bonus as well(fix tooltip Learn was giving incorrect information)
*Erradicate has more damage in all levels except first but has more mana cost and cooldown.
*Reaper Lighting has less % damage but higher normal damage and higher cooldown.
-Dark Forces Bosses.
*Razormane Chieftain has more hp,rege and attack speed.
*Gnoll Overseer has more HP,rege, armor and attack speed.
*Vampire has more HP, rege and attack speed.
*Siege Golem has more hit points.
*Death Knight has more hit points and attack speed.
*Ancient Corrupted Tree has more armor and rege.
*Lich has more hit points, damage and attack speed.
*Nosferatu has more hit points and more life steal but less normal rege.
*Sapphiron has more hit points.
*Black DRagon has more hp,rege and attack speed.
*Bahamut has more damage, hit points and regeneration.
*Death has more hit points and damage.
-Neptune has more hit points and some small changes.
*Mind Controled units with level 55 or higher in survival mode has not infinite duration anymore instead have a very long duration.
*Nosferatu has more hit points.
*Dark Forces Dragons has a new ability.
-Fix several bugs(around 30).
-Add (Orange) to a hidden recipe to avoid confusions.
-Fix Crush can damage allieds if you attack them enough times.
-Fix Mithril Glaive can damage allieds.
-Fix some bug with Sinister Edge
-Fix Ferocity(item) units keeping AS bonus after drop it.
-Fix new item Truth ability was reducing armor instead of attack speed.
-Fix some wrong tooltips abilities descriptions.
-New Neutral boss level 105 Mortaar the Ogre
-New Neutral boss level 160 Neptune(God)
*Gods are not affected by Crush or Soul Steal, level 200 or higher are considered Gods
-3 New beyond legendary items to find
-2 New hidden items(kill Doom to get them).
-Fix Mithril Glaive special effect, was not working previously
-Necromancer skeleton warriors are stronger
-Necromancer skeleton mages last levels has stronger abilities and attributes are slightly better.
-Necromancer Death soul is stronger, has less cooldown and more mana cost in the last levels.
-Blue Axe now have a third effect
-Dark Knight Berserker ability has a new effect, rescale cooldown and duration and more mana cost.
-Arcane Wizard Reaper ability have less cooldown in all levels but less base damage in the last 2 levels.
-Naga Multiple Arrow ability level 4 has a new effect.
-Both Venom abilities of Zombies forms deal more damage.
-Both Entomb abilities of Zombies forms heal more in the last levels, has less cooldown and bigger mana cost
-Replace Scorge ability(stop working in the last versions) from Necromancer last form(Death) for Venom.
-Necromancer forms Shadow Strike has more damage in the last 2 levels.
-Black Mages forms Thunder has more damage in all levels, less cooldown in the last 2 levels but effec duration is lower in all levels.
-Black Mages forms Crushing Wave has less cooldown in all levels.
-Admiral ability Infinite Growth has less cooldown in most levels.
-Admiral Imbued Sword ability increases more damage and cooldown reduce per level.
-Increases Muradin Avatar duration and reduce cooldown.
-Lava Spawn does not split anymore fixing and bug in were they paralize, instead now you summon 3 of them (except in levels 3,4,5 and 6.)
-Lava Spawn level 9 has faster attack speed, more damage, more hit points, small changes in others levels.
-Volcano has more damage and more cooldown, increases stun duration, bonus damage to building is lower.
-Kael Forked Lightning has less cooldown in the last level.
-Kael Entangling Roots has less cooldown.
-Magroth Blessing has been removed from the game momentary since it does not work as it suppose.
-Legacy recipe has change Pipe of Insight for Scroll of Dexterity
-Legacy has some stats changed.
-Increases bonus Damage and Hit Points from Circe Book ability, also give an extra bonus in the last stack(this extra bonus is not showed on the item description)
-Ferocity(summoned item) has attack speed bonus reduced.
-Mud Golem (neutral creep) do not have slow ability anymore instead have bash ability, a lot more armor have higher level and give more experience(have survival mode bonus now)
-Rock Golem(neutral creep)has more armor now
-Unbroken Darkweaver has a better Critical Strike.
-Lord of Darkness has a new ability.
-Forgotten is slightly stronger.
-Change some missions rewards.
-Item hunter heal less now.
-Agiel now drops one extra item.
-Several drop chances has been changes.
-Fix an Unbroken ability (war stomp) that only uses in some cases.
-Fix Final Disease some times does not go for the empire after killing an enemy(this happens only in the last versions).
-Fix Soul Theft ability effect showing more time than the actual effect in the last version.
-Fix Mission complete announce does not showing real lyrics color of item justice.
-Fix Dark Knight Ultimate not stuning when you change your attack type.
-Fix Arcane Wizard was unable to change his attack type to Hero and Chaos.
-Fix Circe Book ability first HP bonus not working when a unit has Nature Path equip.
-Fix Mega Heal ability was healing an average of 20000 instead of 30000.
-New Beyond legendary item to find.
-Eradication Relic has more hit points bonus and ability deal more damage.
-Change one of the bonus of one of the forms of Cross.
-Michael and stronger line bosses has more spell damage reduction
-Rescale ''Battle Experience'' ability mana, cooldown and damage(damage is lower on the first levels but the same in the last one)
-Health Stone upgrades now only heal allied does not heal self anymore.
-Death Enrage is slightly stronger.
-Updated Partner lists in game and home page.
-Picking Wendigo not longer comes with the warning since several version ago wendigo is able to use all items.
-Fix Awakening talent not working correctly in 1.22 versions.
-Fix Berseker Skin Breaker dealing damage of old versions.
-Fix Goliath returning to his old ability Impale when changing attack type.
-Fix Stamina Hotkey having an incorrect hotkey.
-Fix Infernal Flames can be released against allied.
-Hunter has some stats increased and his ability deal more damage(healing is the same).
-Fix Justice wasn't healing owner on kill.
-Black Mages has their old Ice Road abilities but stronger.
-Teleporting to Revenant Area no longer is countered for Revenant ability.
-Small changes on Gaias Awakening abilities.
-22 new items.
-10 New Missions:
*Missions are in game Quests that provide rewards like Gold,EXP,Items, Unique Items, New missions and more.
*You can do 1 mission per game, you activate this mission at the start of the game, get your first mission by killing Doom.
-Infinite new bosses similar like Green Dragons but with Gaia:
*Each time you killed this new Gaia a new one appears.
*New ones has different size, color, all stats and abilities are better and have a better drop chance.
*Are recipes that you can unlock by completing Missions.
*This are not considered tricks, can be used as much as you want in public replays but will not be reveled on the forum for now.
*Player that have problems doing missions can check this items on others players replays, or can unlock them for a cheap amount of Exchange Points.
-Black Mage has a new ability instead of Ice road named Ice road as well.
-Little Child Black Mage ultimate form has a new ability instead of Ice road named Ice road as well.
-Little Child Black Mage 7 form has the strong old Ice road of ultimate form instead of his.
-Ignite Scepter has a new ability named Hell Blaze as well.
-Goliath has a new ability
-Goliath Ultimate now is based in his total hit points
-Little Child Zombie forms has 2 new abilities instead of Scorge abilities named scorge as well.
-New comand to close lines when a player leave and there are less than 4 players(-Closeline(number of the line))
-Improve game performance
-Increases base damage bonus of Demonic Speed Illidan ability.
-Increases damage of Cutter berseker ability in the last 2 levels.
-Increases healing of Tranquility in the last levels.
-Several drop chances on most high level bosses has been change.
-Increase abilities and some items that give normal bonus damage:
*Increases damage of Killer Instinct
*Increases Equipment Upgrade bonus damage in the last 2 levels.
*Ultimate Fighting Style has more damage bonus in the last levels and bigger critical ratio.
*Increases damage of Fast Blades.
*Increases Divine Power bonus damage.
*increases damage bonus of Steal Damage.
*Increases Impulse damage in the last 3 levels.
*Increases damage bonus of Battle Roar.
*Increases Ares Sword bonus damage.
*Increases bonus damage and damage from ability of Neptune Trident.
*Pure Damage Decapitator has bigger damage bonus.
*Increases damage of Superior Creature Claws.
*Increases damage bonus of Volcanic Sword.
*Increases damage bonus of Masamune.
*Increases damage bonus of Ancient Dragon Claws.
*Increases damage bonus of God Slayer.
*Increases damage bonus of Adamantium War Maul.
*Increases damage bonus of Ares.
*Increases damage bonus of both Death Scythe.
*Increases damage bonus of Kusanagi-no-Tsurugi.
*increases damage bonus of Darkness Mask and hit points.
-Skin Breaker damage now is pure, has less damage in the last levels and has bigger cooldown in the first levels.
-Reduce % damage of Repear Lighting and increases normal damage.
-Reduce % damage of Fulmination and increases normal damage.
-Reduce damage of Frozen Seal.
-Reduce damage of Hallo Strike.
-Reduce damage of Death and Decay.
-Units in Revenant area normally do not take damage when are attacked from outsite of his area.
-Unbroken has a new ability War Stomp that only use in some cases.
-Unbroken has slitly more hit points and more regeneration.
-First forms of Final Disease has more damage.
-Revenant has a new powerfull ability that only uses against heroes that cast spells from outsite of his area to his area.
-Fix Unbreakable giving more bonus than suppose, to Divine Thounghness.
-Fix some units getting 2 extra inventory slots with Kan staff.
-Fix some tooltips incorrect information.
-Some tricks has change, players that unlock them and never used on a public replay can request a new one(with the PM I send to you)
-Team Party Priest Adriels Blessing give more armor, heal more, increases duration, increases attack speed, rescale cooldown and now strength bonus is permanent(bonus complete change ofcourse)
-Team Party Mage Fire Shield has less damage in all levels, bigger heal on the first levels but lower in the last ones and less cooldown at max level.
-Team Party Priest Armor Refinement rescale mana cost, has lower cooldown and lower duration.
-Hearth of Devil has different color lirics according to his quality
-Dragon Head has a new icon.
-Cutter ability has a new icon.
-Artemis Flute has a new icon.
-Slayer Armor has a new icon.
-Furious Stomp has a new icon.
-Fix some bugs.
-Slightly change Death knight abilities.
-Remove clemensy for Death Knight
-Watch Tower has more hit points.
-Spirit Tower has more hit points.
-Skull Tower has less armor, more regeneration, a lot more damage and a lot more hit points.
-Black Citadel has more regeneration, more damage and more hit points.
-Ancient Hidra is stronger
-Razorneff is stronger
-Zatan Priest is stronger
-Gnoll Overseer is stronger
-Siege Golem is stronger
-Nosferatu is stronger
-Dragons are stronger.
-Increases bonus on Light and Dark Forces units for destroying buildings
-Reduce duration in all levels of Shadow Needle and damage in the first levels.
-Reduce damage bonus from Assassin Lance and Killer Blade.
-Reduce damage of Thunder Scepter level 1 and 2.
-Increases mana cost of mur'gul Afibius Growth.
-Now you can teleport to invulnerable building.
-Shadow Hunter can not use some items like Staff of Discharge and Thunder Scepter.
-Grom Counter Attack not longer hit buildings.
-Watch Tower and Guard Tower have True Sight like others towers.
-Increases Sight Radius of all towers(night and day)
-Some neutral bosses has more hit points and armor
-Fix all Dark Forces building losing Invulnerability with the first Skull Tower death.
-Fix Divine Amulet recipe do not dissapear when you complete the recipe.
-Fix Hero Sword giving extra hp regeneration to archer
-Fix Holy Light not working on Dark Range and Necromancer(still the same on some Little Child Forms)
-4 New Items.
-Increases starting hit points of all heroes.
-Increases hit points bonus of starting items:
*Low Quality Armor
*Talisman of The Wild
-Gold bounty of some units has change increasing minimum and reducing maximum making it less random(average has increased)
*Footman, Skeleton Warrior, Archer, Crypt Fiend, Priest, Apparition, Knight, Abomination.
-Increases starting gold slightly.
-Reduce duration and damage of Necromancer skeletons mages frost bolt.
-Reduce duration and cooldown of Muradin Avatar ability.
-Reduce Stun duration of Muradin Dwarf Stomp ability.
-Reduce damage in the last 3 levels of Centaur Impaler Poison Arrows ability
-Increases cooldown in the last 4 levels of Muradin Storm Bolt ability.
-Increases cooldown and mana cost in the last levels of Blademaster Wind Walk ability.
-Reduce damage and stun duration of Lava Spawn ability Firebolt .
-Reduce damage of Dark Staff ability.
-Reduce damage of Staff of Discharge ability.
-Bugs related to Dark Ranger Dark Arrow should be fixed(report if is not with a replay)
-Fix Dark Ranger Death Pack not working on Dark Forces units.
-New Legendary items to buy.
-2 New legendary items to find.
-New beyond legendary item to find.
-New Sacred item to find.
-Increases Lord of Darkness Armor in 230.
-Increases Agiel Armor in 340.
-Regeneration out of combat of Titan, Black Knight and Shadow Arthas activate faster.
-Titan abilities are stronger and have small changes.
-Delete a sheep sound coming from Black Knight Shock ability on 1.21 versions.
-Others smalls changes on Black Knight.
-The Salamander now has resistance against Death and Decay ability.
-Reduce Duration of Death and Decay.
-Reduce armor reduction of Mark in the last level.
-Reduce Frost Nova Cooldown in the last 2 levels.
-Increases move speed % bonus of Perseus.
-A few abilities do not affect illusions anymore.
-Prey on now deal normal damage instead of spell.
-Immortal ability now give % bonus in all levels.
-Divine Toughness has a different cooldown in each level,mana cost increases in the last levels.
-Divine Toughness bonus strength reduced from 5 to 4.
-Change Mega Heal special effect.
-Reduce heal of Mega Heal only in level 8.
-Several drop chances have been changed.
-Reduce cooldown of Hell Blaze.
-Fix Bloody Edge ability.
-Fix Demonic Sword, Glacial Sword, causing death of some heroes sometimes when you pick it, like Wendigo, Berseker, Buzan, Worker, and hero buff with Murloc Ultimate.
-Fix a mini lag caused for Defender sometime when he level up to 2 or use armor UP for the first time.
-Unbroken Darkweaver do not spaws hero illusions anymore instead he has a new passive ability bonus damage to his attacks.
-Reduce Unbreakable armor bonus per level but now it gives regeneration per second.
-Divine Toughness now have the same strength bonus in all levels, rescale duration low in first levels but higher than before in the last levels.
-Reduce Cooldown of Battle Experience in the last 2 levels.
-Reduce Damage of Battle Experience in the last 3 levels.
-Reduce Heal of Road to Victory sligthtly in the last 3 levels.
-Change level 3 of Immortal ability to % in order to fix a malfuntion.
-Demonic Sword has a new bonus.
-Change Demonic sword Shockwave, reduce chance in 20%, increases damage for more than 200%, reduce accuaracy and increases AOE.
-Change Glacial Sword Frost Nova passive.
-Glacial Sword and Frost Sword now have cold damage on hit(attacked units get attacks and move speed reduced).
-Frost Sword have more stats bonus but do not have Frost Nova ability anymore.
-Darigaaz don't have Breath of Fire anymore.
-2 New Heroes with 15 abilities each.
-New legendary item to buy.
-2 New beyond legendary items to find.
-2 New neutral bosses.
-Experience system return to the original(this avoid and fix some issues)
-Add Partners List to the in game Quest(F9).(soon coming on the site too)
-Several Drop chances changes.
-Slightly increases Clarity potion cost.
-Priest(Light Forces unit) ability fire bolt no longer cause mini stun and now chose random targets.
-Reduce Exp given for Cleverness Texts in low levels in high levels still give the same (level 29 or higher is considered a high level)
-Reduce charges required by ''The World is my prey'' to evolve.
-SubMachine Gun now takes damage return when attacks Bahamut.
-Increases Hit Points bonus of Buzan ability Celular Evolution in all levels.
-Reduce cooldown of Celular Evolution in the last levels and increase mana cost.
-Increases armor bonus of Paladin ability Devotion Aura in the last 3 levels.
-Increases damage and mana cost of Jaina ability Blizzard in the last levels and rescale cooldown in all.
-Reduce Cooldown of Jaina ability Shock in the last levels.
-Reduce Cooldown of Admiral ability Infinity Growth.
-Reduce Cooldown of Dark Mage ability Lighting in the last levels.
-Increases damage and mana cost of Dark Mage ability Soul Annihilation in the last level.
-Increases damage of Fire Lord ability Soul Burn in the last levels
-Reduce cooldown of Fire Lord ability Fire Wall in all levels.
-Increases damage of Fire Lord ability Volcano in all levels.
-Reduce Life Drain interval wraith ability and increases amount in the last 2 levels slitly.
-Reduce Cooldown of Wraith ability Soul Migration in all levels.
-Reduce Cooldown of Wraith ability Curse in all levels.
-Reduce Cooldown of Arcane Wizard ability Arcane Blast in the last levels.
-Little Child Forms:
*Frost Bolt 1 reduce cooldown in all levels
*Frost Bolt 2 increases damage and mana cost in the last 3 levels.
*Water Shot reduce cooldown in all levels.
*Forket Lighting 3 now can still level up after level 9.
*Thunder increases damage in all levels and reduce cooldown in the last 3.
*Finger Death increases damage and mana cost in all levels.
*Flame Strike reduce cooldown in all levels.
*Ignite Greatly reduce cooldown in all levels.
*Shadow Strike increases mana cost and duration damage in the last 7 levels.
*Frostbite increases damage and mana cost in the last levels.
*Increases attack cooldown of Abomination ultimate form(means: attack speed is reduced)
*Exterminate increases requiered hit points per level, reduce stun duration and add a new effect.
-Several Changes on Team Party.
*Some items ability that affect only one hero affect all party members like Battle Flag, Battle Hearth(this has already been implement in previous versions).
*Party Leader have one extra Item Slot.
*Troll,Mage and Dulius have one extra Item Slot.
*Now all members steal experience when are around(This fix some lag issues and Dsync caused by Team Party)
*Rhazin Fighting Style reduce critical chance.
*Shields UP reduce duration.
*Target Adquired reduce armor reduction in the last levels.
*Sacred Bow increase cooldown.
*Critical shot reduce chance and ratio in the first levels.
*Sonic arrow stun duration now is 3 in all levels, now ability only shows armor reduction duration.
*Empower reduce damage bonus in the last 3 levels.
*Reduce Duen range to 600.
+Overall Team Party should be a lot slower than before but can be even stronger than before at the end of the game
-Slitly changes terrain in some lines.
-Forest Troll Warlord have more hit point, armor and give more gold bounty.
-Azazel is stronger.
-Increases Byatis armor from 350 to 390.
-Ligeia is slightly stronger.
-Ligeia Forket Lighting and Panthom Bird deal more more damage.
-Ligeia Panthom Bird ability now stun and damage are synchronized.
-Agiel has more Armor.
-Agiel Carrion Beetle deal more damage.
-Agiel Impale ability deal more damage.
-Forgotten is slitly stronger.
-Kel'Thuzad Hex ability have damage amplification(only normal attacks) for the duration.
-Kel'Thuzad now summon 2 Ulimos when he is about to die.
-Kel'Thuzad has more armor.
-Vrykolaklaus has more armor.
-Unbroken has more armor and attack enemies on his sigh.
-Revenant has more armor.
-Darigaz is stronger, has more level give more exp and gold bounty.
-Darigaz Breath of Fire
-Illusions no longer can use Crush ability.
-Lich has spell damage reduction ability.
-Fix a weird bug that cause priest(worker unit) to die when enter to the game.
-Fix Bahamut get stuck sometimes.
-Fix a bug of Death been very slow on Survival Mode.
-Fix Thunder Scepter recipe asking for another item when you buy the recipe alone.
-Fix Infernal Flame Strike gold bonus(was giving more than suppose to).
-Death Knight is stronger.
-Ancient corrupted treand has more hit points.
-Nosferatu is stronger.
-All Dragons are stronger.
-Improve game performance.
-Change ability Magic Sight for a new ability with the same name in order to fix a bug.
-Rescaled cooldown of Sonic Shuriken.
-Serpent Wards are stronger in the last levels, have less cooldown but bigger mana cost.
-Bahamut now give a gold reward to all players when someone kills him.
-After Bahamut die creeps doesn't spawn anymore(wasn't tested).
-Change System that make stronger Black Citadel and Skull Towers, time, Armor, base damage instead of bonus.
-Fix a weird number that appears in forest.
-Fix Thunder Scepter recipe asking for another item when you buy the recipe alone.
-Fix spelling mistakes from Heroes Barracks thanks to Dinho_senos.
-Fixed Black Knight regeneration out of combat.
-Fix Fel Guard Armor Aura(Kelthuzad minion) only allied take the bonus now.
-Fix some abilities tooltips having old information.
-Fix some items tooltips having old information.
-Fix Michael Killing Dark Forces units.
-Fix Kael Changing to old abilities when changing attack type.
-Fix some items abilities share the same cooldown.
-Some minimum changes in neutral units.
-Reduce gold bonus from Fire Skin(Infernal Ability) effect.
-Add some warnings in some abilities.
-New item evolution(several items in one).
-New neutral boss: The Salamander(appears after kill kel'thuzad in a different location)
-New neutral boss: Black Knight.
-New item to buy.
-2 New items to find.
-Infernal Fire Skin has a new effect beside the old one.
-Priest Holy Light have a new effect beside heal.
-Changes in Azura Pandemonion Portal:
*Increases Cooldown in all levels.
*Increases Mana Cost in all levels.
*Savage Vampire appears only on level 2 or higher.
*Centaur OutRunner appears only on level 3 or higher.
*Centaur Impaler now appears in level 2 and 1.
*Fel Stalker appears only on level 2 or higher and now is stronger.
-Fix some color codes
-Fix some abilities have differents positions in Research and Normal.
-Fix nuetral units scaping from revenant area.
-Fix Demon Lord Finger of Death cast to allieds.
-Fix some abilities wrong descriptions on Learn Tooltips.
-Fix some heroes descriptions metioned their old abilities instead of new ones.
-Fix and change system that make heroes drop items when player leave the game(no tested)
-Correct some tooltips.
-Ninja nows can walk on water.
-Now units takes damage when attacking Unbroken Darkweaver out of his region.
-Increases Searing Arrows(Archer Ability) damage and mana cost in the last 3 levels.
-Rescale all stats of Kael Mana Shield.
-Increase damage and mana cost of Orb of Annihilation(Kael Ability) in the last 2 levels.
-Reduce Savior (Item) damage return from 187 x level to 145 x level.
-Sacred Battle Axe has less cleave damage but better AOE.
-Sacred Battle Axe has more damage bonus.
-Bone Axe has cleave damage reduced during Execute.
-Increases Armor bonus of Tidal Charm now this bonus stack with all others armor auras.
-Rescale Flame strike Cooldown.
-Resharpen (team party ability) has less maximum stacks in the first levels same in higher levels and less coldown in this.
-Little Child Forms abilities Changes:
*Obliterate has stronger but less knights, increases duration and reduce cooldown in the last levels.
*Endurance Aura has better attack speed bonus but not move speed bonus.
*Speed ability increases in the last level.
*Switch Commander ability Cleave for Thunder Clap.
*Remplace Comander ability Devotion Aura for a new one ''Holy Aura''
*Thunder Clap now reduce more attack speed in the last levels.
*Battle Roar give more damage and armor in the last 2 levels but cost more mana.
*Increases damage in all levels and chance in the last 4 levels of Pulverize.
*Increases Dark Resistance bonus in the last 2 levels.
*Increases Madness power bonus in the last 2 levels.
*Increases ''Offense and Defense'' bonus in the last 2 levels, reduce coodown and increases mana cost in the last level.
*Increases Ultimate Strength bonus in all levels.
*Increases Restaure bonus in all levels.
*increases Storm Bolt damage and mana cost in the last levels.
*Rescale Fire Bolt cooldown.
*Increases block damage of Bones Property in all levels.
*Increases block damage of Refined Armor in the last 3 levels.
*Increases Enchantment Equipment Armor and Life Regeneration bonus.
*Increases Swordman(8) base damage.
*Increases Terminal damage in all levels.
*Reduce Venom(2) cooldown in all levels and increases mana cost in the last levels.
*Reduce Cooldown of Entomb(1) in all levels.
*Increases Entomb(2) heal in the last levels and reduce cooldown in all levels.
-Agiel Armor has increases from 800 to 1000.
-Omega Armor has increases from 800 to 1000.
-Shadow Arthas Armor has increases from 300 to 500.
-Forgotten Armor has increases from 600 to 800.
-Forgotten Tentacles has 2 new passive abilities.
-Some others survival mode bonus do not keep when unit are control.
-Change Marine Description related to the changes of 1.19.
-Change Animation of Ground Smash(Infernal ability).
-Horses can not return damage anymore.
-Several neutral bosses drop chance has been change.
-Small changes between neutral units.