Tuesday, 2018-12-11, 9:35 PM

Changelog

 

1.23c

-3 new items to buy (Assassin Blade upgrades)
-Assassin Blade give more damage.
-Assassin Dagger give more damage and recipe cost more.
-Decapitator(pure Damage) give more damage.
-God Blessing of Battle change % regeneration for high normal.
-God King and Army give 3% Rege to the caster instead of 4%.
-Michael has more normal damage but not have starting ancestral damage anymore.
-Michael does not have Michael Cross anymore(passive ability that deal massive damage after charge during very long time)
-Michael has a new passive ability that increases his damage with every hit(bonus damage type is spell).
-Small changes in bosses coming after Michael.
-Death Touch(Death ability to kill any neutral unit) can not kill some bosses now.
-Berserk Wildkin(Azura unit) regeneration aura give a normal high regeneration instead of %.
-Berserk Wildking has better stats.
-Truth ability Atlas Law does not reduce attack speed anymore, reduce a lot more damage than before to units of level 100 or higher,but less to lower level units.
-Azazel is slightly stronger as well his abilities Fireball, Finger of Death and Armageddon.
-Apocalypse is slightly stronger.
-The Salamander is stronger as well as his passive ability salamander Scales.
-Byatis is slightly stronger and her ability Poison Nuke is stronger.
-Forgotten One is stronger.
-Agiel has more hit points.
-Lord of Darkness is slightly stronger.
-Kelthuzad sleep ability has a new powerful effect that only happens when he attack a sleeping unit.
-Kelthuzad is stronger and his minions:
*Fel Demon is stronger.
*Fel Guard is stronger and his Armor Aura.
*Kelt Orc Skeletal is stronger and now has a kind of Crush ability.
*Hell Ghoul is stronger.
*Kelt Skeletal Mage is stronger.
*Plague Zombie is stronger and his both abilities.
*Burning Hell Skeleton Explode ability now deal less real damage but now deal some % damage,this way low hp heroes has less chance to get one shot for this ability.
-Some neutral units can not scape from his area anymore and increases difficult in another area.
-Fix abilities the 3 first abilities of Ring of Talent was working previously.
-Fix Illidan, Blacksmith and a few others heroes bugged when using the last 3 of the abilities coming from God Skill Tome.
-Fix Defender ability Immortal was giving a lot more or a lot less regeneration than it suppose in some cases.
-Fix Vampire Lord controlling Death Knight cause fatal error, fix as well any other fatal error caused because of Mind Control abilities.
-Fix Berseker Rage could damage allieds.
-Fix Fighting Mastery could damage allieds.
-Fix Medusa Multiple Arrow sub effect could damage allieds.
-Fix Medea Rod and Eternal Ledger abilities sharing cooldown.
-Fix Death Cape and Merlinis abilities sharing cooldown.
-Fix Some bugs with Tauren one that can cause a Fatal error.
-Fix Dragon Skin.
-Fix Dragon Blood description and actual bonus wasn't correct in the last levels.
-Fix Armor Demolish was allowing one hit less than it suppose to.
-Fix Red Dragon can not be attacked by certain units.
-Fix Dragon level 9 Dragon Clan Tasks wasn't working correctly.
-Dragon Slayer now can be cast against Red Dragon(Orb of Darkness games).
-Dragkur last evolve cost less charges.
-Perpetual task of killing makuras now give less strength as reward.
-Buff special effects of God King and Army now should been seen in all units affected by it instead of only the caster.
-Change items place in shops God Skill Tome change for Bloody Edge.
-Line of Gem of The End "by pressing right arrow" now is in red lyrics to avoid confusions of how to use the chosen ability.
-Several others fixs.
Survival Mode:
-Remove an effect on high level enemies units that give them expiration time when they are controlled, instead some of them hasn't had they survival mode abilities. 

 

1.23

-23 New abilities that can be used for any Hero
*You buy or find an item that contains this abilities and consume the item to chose one of them.
*Some abilities comes random in the menu to chose.
*Abilities are divided in 3 groups, 2 actives and 1 of passives.
*The Same hero can only use 1 ability of each group except from passive.
*The same hero can have any number of passive abilities but not the same twice except the stats one that can have any number of this.
*Passive abilities: Rain of Fire, Forket Lighting and Heal can only be used for one player a second player chosing this abilities will take it from the first player.
*For the first version all heroes can use all abilities but in a future version Team Party will not be able to use 2-3 of them and Blade Master one of them.
*Only For the God skill Tome group skill if you chose an ability that your hero has already malfunctions are expected, this does not affect the custom abilities, like Blessing,Blast,kings this abilities work well even if your hero has something very similar to them.
*the other active abilities group are activate when you press right arrow on your keyboard this abilities work find with any other ability and can not be refreshed.
-New Semi-Special Hero(with more content than previous ones).
-New Items to find.
-New item to buy.
-Beast Mastery now give more stats to summon units but less to Beast Master.
-Spirit Hawk last 2 levels has higher attack speed.
-Dante Divine Speed reduce even more speed.
-Muradin Avatar give more Hit points in the last 2 level.
-Muradin Storm Bolt has less cooldown in the last 2 levels.
-Banshee Life Drain drain more hit points in the last level but cost more mana.
-Buzan Celular Evolution give more stats but cost more mana
-Buzan Thorns now has higher strength damage ratio and normal meele damage in the last levels but has less Range normal damage and can not damage building anymore.
-Impulse has more bonus damage and regeneration in the last levels but cost more mana
-Interfici increases intelligence damage ratio and reduce cooldown in all levels but reduce damage damage in all levels as well.
-Blaze has more intelligence damage ratio and level but have less normal damage and more mana cost.
-Steal Damage now steal more damage in the last levels but cost more mana.
-Water Elemental ability Water Bolt now deal damage based in total hit points and some others minimum changes.
-Holy Light and Sword and Shield abilities has a new effect when they are casted on a unit that has Rejuvenation
-Tranquility heals more but has higher mana cost.
-Curse of The Dark Star now active automatic if it has enough damage to kill the target, works normally if not.
-Pandaren Slam has less cooldown in all levels
-Divine Punishment has less cooldown in the last 2 levels.
-Increases Enlightenment bonus ratio in all levels and fix incorrect description of the ability
-Blood Grunt Hyper Regeneration has bigger bonus in the last 3 levels, less cooldown but higher mana cost.
-Berseker Hidden Power does not reduce his strength anymore.
-Berseker Battle Experience now deal pure damage, damage has scaled according to it.
-Berseker Fell my Pain deal less damage and now Berseker must to be alive for the ability to work.
-Little Child forms:
*Both Heavy Armors reduce more damage in the last levels.
*Block have higher chances in the last 3 levels.
*Reduce cooldown of Critical Pick 3 in all levels.
*Light Armor 2 give more bonus armor in the last 3 levels.
*Light Equipment 2 give more attack and move speed in the last levels.
*Speed give more attack and move speed in the last levels.
*Endurace Aura now give Move speed bonus as well(fix tooltip Learn was giving incorrect information)
*Erradicate has more damage in all levels except first but has more mana cost and cooldown.
*Reaper Lighting has less % damage but higher normal damage and higher cooldown.
-Dark Forces Bosses.
*Razormane Chieftain has more hp,rege and attack speed.
*Gnoll Overseer has more HP,rege, armor and attack speed.
*Vampire has more HP, rege and attack speed.
*Siege Golem has more hit points.
*Death Knight has more hit points and attack speed.
*Ancient Corrupted Tree has more armor and rege.
*Lich has more hit points, damage and attack speed.
*Nosferatu has more hit points and more life steal but less normal rege.
*Sapphiron has more hit points.
*Black DRagon has more hp,rege and attack speed.
*Bahamut has more damage, hit points and regeneration.
*Death has more hit points and damage.
-Neptune has more hit points and some small changes.
-Survival Mode:
*Mind Controled units with level 55 or higher in survival mode has not infinite duration anymore instead have a very long duration.
*Nosferatu has more hit points.
*Dark Forces Dragons has a new ability.
-Fix several bugs(around 30).

 

1.22E

-Add (Orange) to a hidden recipe to avoid confusions.
-Fix Crush can damage allieds if you attack them enough times.
-Fix Mithril Glaive can damage allieds.
-Fix some bug with Sinister Edge
-Fix Ferocity(item) units keeping AS bonus after drop it.
-Fix  new item Truth ability was reducing armor instead of attack speed.
-Fix some wrong tooltips abilities descriptions.

1.22D

-New Neutral boss  level 105 Mortaar the Ogre
-New Neutral boss level 160 Neptune(God)
*Gods are not affected by Crush or Soul Steal, level 200 or higher are considered Gods
-3 New beyond legendary items to find
-2 New hidden items(kill Doom to get them).
-Fix Mithril Glaive special effect, was not working previously
-Necromancer skeleton warriors are stronger
-Necromancer skeleton mages last levels has stronger abilities and attributes are slightly better.
-Necromancer Death soul is stronger, has less cooldown and more mana cost in the last levels.
-Blue Axe now have a third effect
-Dark Knight Berserker ability has a new effect, rescale cooldown and duration  and more mana cost.
-Arcane Wizard Reaper ability have less cooldown in all levels but less base damage in the last 2 levels.
-Naga Multiple Arrow ability level 4 has a new effect.
-Both Venom abilities of Zombies forms deal more damage.
-Both Entomb abilities of Zombies forms heal more in the last levels, has less cooldown and bigger mana cost
-Replace Scorge ability(stop working in the last versions) from Necromancer last form(Death) for Venom.
-Necromancer forms Shadow Strike has more damage in the last 2 levels.
-Black Mages forms Thunder has more damage in all levels, less cooldown in the last 2 levels but effec duration is lower in all levels.
-Black Mages forms Crushing Wave has less cooldown in all levels.
-Admiral ability Infinite Growth has less cooldown in most levels.
-Admiral Imbued Sword ability increases more damage and cooldown reduce per level.
-Increases Muradin Avatar duration and reduce cooldown.
-Lava Spawn does not split anymore fixing and bug in were they paralize, instead now you summon 3 of them (except in levels 3,4,5 and 6.)
-Lava Spawn level 9 has faster attack speed, more damage, more hit points, small changes in others levels.
-Volcano has more damage and more cooldown, increases stun duration, bonus damage to building is lower.
-Kael Forked Lightning has less cooldown in the last level.
-Kael Entangling Roots has less cooldown.
-Magroth Blessing has been removed from the game momentary since it does not work as it suppose.
-Legacy recipe has change Pipe of Insight for Scroll of Dexterity
-Legacy has some stats changed.
-Increases bonus Damage and Hit Points from Circe Book ability, also give an extra bonus in the last stack(this extra bonus is not showed on the item description)
-Ferocity(summoned item) has attack speed bonus reduced.
-Mud Golem (neutral creep) do not have slow ability anymore instead have bash ability, a lot more armor have higher level and give more experience(have survival mode bonus now)
-Rock Golem(neutral creep)has more armor now
-Unbroken Darkweaver has a better Critical Strike.
-Lord of Darkness has a new ability.
-Forgotten is slightly stronger.
-Change some missions rewards.
-Item hunter heal less now.
-Agiel now drops one extra item.
-Several drop chances has been changes.
-Fix an Unbroken ability (war stomp) that only uses in some cases.
-Fix  Final Disease some times does not go for the empire after killing an enemy(this happens only in the last versions).
-Fix Soul Theft ability effect showing more time than the actual effect in the last version.
-Fix Mission complete announce does not showing real lyrics color of item justice.
-Fix Dark Knight Ultimate not stuning when you change your attack type.
-Fix Arcane Wizard was unable to change his attack type to Hero and Chaos.
-Fix Circe Book ability first HP bonus not working when a unit has Nature Path equip.
-Fix Mega Heal ability was healing an average of 20000 instead of 30000.

 

1.22c

-New Beyond legendary item to find.
-Eradication Relic has more hit points bonus and ability deal more damage.
-Change one of the bonus of one of the forms of Cross.
-Michael and stronger line bosses has more spell damage reduction
-Rescale ''Battle Experience'' ability mana, cooldown and damage(damage is lower on the first levels but the same in the last one)
-Health Stone upgrades now only heal allied does not heal self anymore.
-Death Enrage is slightly stronger.
-Updated Partner lists in game and home page.
-Picking Wendigo not longer comes with the warning since several version ago wendigo is able to use all items.
-Fix Awakening talent not working correctly in 1.22 versions.
-Fix Berseker Skin Breaker dealing damage of old versions.
-Fix Goliath returning to his old ability Impale when changing attack type.
-Fix Stamina Hotkey having an incorrect hotkey.
-Fix Infernal Flames can be released against allied.

 

1.22b

-Hunter has some stats increased and his ability deal more damage(healing is the same).
-Fix Justice wasn't healing owner on kill.
-Black Mages has their old Ice Road abilities but stronger.
-Teleporting to Revenant Area no longer  is  countered for Revenant ability.
-Small changes on Gaias Awakening abilities.

 

1.22

 

-22 new items.
-10 New Missions:
*Missions are in game Quests that provide rewards like Gold,EXP,Items, Unique Items, New missions and more.
*You can do 1 mission per game, you activate this mission at the start of the game, get your first mission by killing Doom.
-Infinite new bosses similar like Green Dragons but with Gaia:
*Each time you killed this new Gaia a new one appears.
*New ones has different size, color, all stats and abilities are better and have a better drop chance.

-Hidden items:

*Are recipes that you can unlock by completing Missions.

*This are not considered tricks, can be used as much as you want in public replays but will not be reveled on the forum for now.

*Player that have problems doing missions can check this items on others players replays, or can unlock them for a cheap amount of Exchange Points.

-Black Mage has a new ability instead of Ice road named Ice road as well.
-Little Child Black Mage ultimate form has a new ability instead of Ice road named Ice road as well.
-Little Child Black Mage 7 form has the strong old Ice road of ultimate form instead of his.
-Ignite Scepter has a new ability named Hell Blaze as well.
-Goliath has a new ability  
-Goliath Ultimate now is based in his total hit points
-Little Child Zombie forms has 2 new abilities instead of Scorge abilities named scorge as well.
-New comand to close lines when a player leave and there are less than 4 players(-Closeline(number of the line))
-Improve game performance
-Increases base damage bonus of Demonic Speed Illidan ability.
-Increases damage of Cutter berseker ability in the last 2 levels.
-Increases healing of Tranquility in the last levels.
-Several drop chances on most high level bosses has been change.
-Increase abilities and some items that give normal bonus damage:
*Increases damage of Killer Instinct
*Increases Equipment Upgrade bonus damage in the last 2 levels.
*Ultimate Fighting Style has more damage bonus in the last levels and bigger critical ratio.
*Increases damage of Fast Blades.
*Increases Divine Power bonus damage.
*increases damage bonus of Steal Damage.
*Increases Impulse damage in the last 3 levels.
*Increases damage bonus of Battle Roar.
*Increases Ares Sword bonus damage.
*Increases bonus damage and damage from ability of Neptune Trident.
*Pure Damage Decapitator has bigger damage bonus.
*Increases damage of Superior Creature Claws.
*Increases damage bonus of Volcanic Sword.
*Increases damage bonus of  Masamune.
*Increases damage bonus of Ancient Dragon Claws.
*Increases damage bonus of  God Slayer.
*Increases damage bonus of  Adamantium War Maul.
*Increases damage bonus of  Ares.
*Increases damage bonus of both Death Scythe.
*Increases damage bonus of Kusanagi-no-Tsurugi.
*increases damage bonus of Darkness Mask and hit points.
-Skin Breaker damage now is pure, has less damage in the last levels and has bigger cooldown in the first levels.
-Reduce % damage of Repear Lighting and increases normal damage.
-Reduce % damage of Fulmination and increases normal damage.
-Reduce damage of Frozen Seal.
-Reduce damage of Hallo Strike.
-Reduce damage of Death and Decay.
-Units in Revenant area normally do not  take damage when are attacked from outsite of his area.
-Unbroken has a new ability War Stomp that only use in some cases.
-Unbroken has slitly more hit points and more regeneration.
-First forms of Final Disease has more damage.
-Revenant has a new powerfull ability that only uses against heroes that cast spells from outsite of his area to his area.
-Fix Unbreakable giving more bonus than suppose, to Divine Thounghness.
-Fix some units getting 2 extra inventory slots with Kan staff.
-Fix some tooltips incorrect information.
-Some tricks has change, players that unlock them and never used on a public replay can request a new one(with the PM I send to you)
-Team Party Priest Adriels Blessing give more armor, heal more, increases duration, increases attack speed, rescale cooldown and now strength bonus is permanent(bonus complete change ofcourse)
-Team Party Mage Fire Shield has less damage in all levels, bigger heal on the first levels but lower in the last ones and less cooldown at max level.
-Team Party Priest Armor Refinement rescale mana cost, has lower cooldown and lower duration.
-Hearth of Devil has different color lirics according to his quality
-Dragon Head has a new icon.
-Cutter ability has a new icon.
-Artemis Flute has a new icon.
-Slayer Armor has a new icon.
-Furious Stomp has a new icon.


Survival Mode

-Fix some bugs.
-Slightly change Death knight abilities.
-Remove clemensy for Death Knight
-Watch Tower has more hit points.
-Spirit Tower has more hit points.
-Skull Tower has less armor, more regeneration, a lot more damage and a lot more hit points.
-Black Citadel has more regeneration, more damage and more hit points.
-Ancient Hidra is stronger
-Razorneff is stronger
-Zatan Priest is stronger
-Gnoll Overseer is stronger
-Siege Golem is stronger
-Nosferatu is stronger
-Dragons are stronger.

 

 

HOTE(PvP)1.01b

 

-Increases bonus on Light and Dark Forces units for destroying buildings
-Reduce duration in all levels of Shadow Needle and damage in the first levels.
-Reduce damage bonus from Assassin Lance and Killer Blade.
-Reduce damage of Thunder Scepter level 1 and 2.
-Increases mana cost of mur'gul Afibius Growth.
-Now you can teleport to invulnerable building.
-Shadow Hunter can not use some items like Staff of Discharge and Thunder Scepter.
-Grom Counter Attack not longer hit buildings.
-Watch Tower and Guard Tower have True Sight like others towers.
-Increases Sight Radius of all towers(night and day)
-Some neutral bosses has more hit points and armor
-Fix all Dark Forces building losing Invulnerability with the first Skull Tower death.
-Fix Divine Amulet recipe do not dissapear when you complete the recipe.
-Fix Hero Sword giving extra hp regeneration to archer
-Fix Holy Light not working on Dark Range and Necromancer(still the same on some Little Child Forms)

 

HOTE(PvP)1.01

-4 New Items.
-Increases starting hit points of all heroes.
-Increases hit points bonus of starting items:
*Low Quality Armor
*Reforcer Armor
*Quality Armor
*Plate Armor
*Warrior Armor
*Runed Bracers
*Warrior Boots.
*Talisman of The Wild
*Hero Armor
-Gold bounty of some units has change increasing minimum and reducing maximum making it less random(average has increased)
*Footman, Skeleton Warrior, Archer, Crypt Fiend, Priest, Apparition, Knight, Abomination.
-Increases starting gold slightly.
-Reduce duration and damage of Necromancer skeletons mages frost bolt.
-Reduce duration and cooldown of Muradin Avatar ability.
-Reduce Stun duration of Muradin Dwarf Stomp ability.
-Reduce damage  in the last 3 levels of Centaur Impaler Poison Arrows ability
-Increases cooldown in the last 4 levels of Muradin Storm Bolt ability.
-Increases cooldown and mana cost in the last levels of Blademaster Wind Walk ability.
-Reduce damage and stun duration of Lava Spawn ability Firebolt .
-Reduce damage of Dark Staff ability.
-Reduce damage of Staff of Discharge ability.
-Bugs related to Dark Ranger Dark Arrow should be fixed(report if is not with a replay)
-Fix Dark Ranger Death Pack not working on Dark Forces units.

 

1.21D

-New Legendary items to buy.
-2 New legendary items to find.
-New beyond legendary item to find.
-New Sacred item to find.
-Increases Lord of Darkness Armor in 230.
-Increases Agiel Armor in 340.
-Regeneration out of combat of Titan, Black Knight and Shadow Arthas activate faster.
-Titan abilities are stronger and have small changes.
-Delete a sheep sound coming from Black Knight Shock ability on 1.21 versions.
-Others smalls changes on Black Knight.
-The Salamander now has resistance against Death and Decay ability.
-Reduce Duration of Death and Decay.
-Reduce armor reduction of Mark in the last level.
-Reduce Frost Nova Cooldown in the last 2 levels.
-Increases move speed % bonus of Perseus.
-A few abilities do not affect illusions anymore.
-Prey on now deal normal damage instead of spell.
-Immortal ability now give % bonus in all levels.
-Divine Toughness has a different  cooldown in each level,mana cost increases in the last levels.
-Divine Toughness bonus strength reduced from 5 to 4.
-Change Mega Heal special effect.
-Reduce heal of Mega Heal only in level 8.
-Several drop chances have been changed.
-Reduce cooldown of Hell Blaze.

 

1.21C

-Fix Bloody Edge ability.
-Fix Demonic Sword, Glacial Sword, causing death of some heroes sometimes when you pick it, like Wendigo, Berseker, Buzan, Worker, and hero buff with Murloc Ultimate.
-Fix a mini lag caused for Defender sometime when he level up to 2 or use armor UP for the first time.
-Unbroken Darkweaver do not spaws hero illusions anymore instead he has a new passive ability bonus damage to his attacks.
-Reduce Unbreakable armor bonus per level but now it gives regeneration per second.
-Divine Toughness now have the same strength bonus in all levels, rescale duration low in first levels but higher than before in the last levels.
-Reduce Cooldown of Battle Experience in the last 2 levels.
-Reduce Damage of Battle Experience in the last 3 levels.
-Reduce Heal of Road to Victory sligthtly in the last 3 levels.
-Change level 3 of Immortal ability to % in order to fix a malfuntion.
-Demonic Sword has a new bonus.
-Change Demonic sword Shockwave, reduce chance in 20%, increases damage for more than 200%, reduce accuaracy and increases AOE.
-Change Glacial Sword Frost Nova passive.
-Glacial Sword and Frost Sword now have cold damage on hit(attacked units get attacks and move speed reduced).
-Frost Sword have more stats bonus but do not have Frost Nova ability anymore.
-Darigaaz don't have Breath of Fire anymore.

 

1.21

-2 New Heroes with 15 abilities each.
-New legendary item to buy.
-2 New beyond legendary items to find.
-2 New neutral bosses.
-Experience system return to the original(this avoid and fix some issues)
-Add Partners List to the in game Quest(F9).(soon coming on the site too)
-Several Drop chances changes.
-Slightly increases Clarity potion cost.
-Priest(Light Forces unit) ability fire bolt no longer cause mini stun and now chose random targets.
-Reduce Exp given for Cleverness Texts in low levels in high levels still give the same (level 29 or higher is considered a high level)
-Reduce charges required by ''The World is my prey'' to evolve.
-SubMachine Gun now takes damage return when attacks Bahamut.
-Increases Hit Points bonus of Buzan ability Celular Evolution in all levels.
-Reduce cooldown of Celular Evolution in the last levels and increase mana cost.
-Increases armor bonus of Paladin ability Devotion Aura in the last 3 levels.
-Increases damage and mana cost of Jaina ability Blizzard in the last levels and rescale cooldown in all.
-Reduce Cooldown of  Jaina ability Shock in the last levels.
-Reduce Cooldown of Admiral ability Infinity Growth.
-Reduce Cooldown of  Dark Mage ability Lighting in the last levels.
-Increases damage and mana cost of Dark Mage ability Soul Annihilation in the last level.
-Increases damage of Fire Lord ability Soul Burn in the last levels
-Reduce cooldown of  Fire Lord ability Fire Wall in all levels.
-Increases damage of Fire Lord ability Volcano in all levels.
-Reduce Life Drain interval wraith ability and increases amount in the last 2 levels slitly.
-Reduce Cooldown of Wraith ability Soul Migration in all levels.
-Reduce Cooldown of Wraith ability Curse in all levels.
-Reduce Cooldown of  Arcane Wizard ability Arcane Blast in the last levels.
-Little Child Forms:
*Frost Bolt 1 reduce cooldown in all levels
*Frost Bolt 2 increases damage and mana cost in the last 3 levels.
*Water Shot reduce cooldown in all levels.
*Forket Lighting 3 now can still level up after level 9.
*Thunder increases damage in all levels and reduce cooldown in the last 3.
*Finger Death increases damage and mana cost in all levels.
*Flame Strike reduce cooldown in all levels.
*Ignite Greatly reduce cooldown in all levels.
*Shadow Strike increases mana cost and duration damage  in the last 7 levels.
*Frostbite increases damage and mana cost in the last levels.
*Increases attack cooldown of Abomination ultimate form(means: attack speed is reduced)
*Exterminate increases requiered hit points per level, reduce stun duration and add a new effect.
-Several Changes on Team Party.
*Some items ability that affect only one hero affect all party members like Battle Flag, Battle Hearth(this has already been implement in previous versions).
*Party Leader have one extra Item Slot.
*Troll,Mage and Dulius have one extra Item Slot.
*Now all members steal experience when are around(This fix some lag issues and Dsync caused by Team Party)
*Rhazin Fighting Style reduce critical chance.
*Shields UP reduce duration.
*Target Adquired reduce armor reduction in the last levels.
*Sacred Bow increase cooldown.
*Critical shot reduce chance and ratio in the first levels.
*Sonic arrow stun duration now is 3 in all levels, now ability only shows armor reduction duration.
*Empower reduce damage bonus in the last 3 levels.
*Reduce Duen range to 600.
+Overall Team Party should be a lot slower than before but can be even stronger than before at the end of the game
-Slitly changes terrain in some lines.
-Forest Troll Warlord have more hit point, armor and give more gold bounty.
-Azazel is stronger.
-Increases Byatis armor from 350 to 390.
-Ligeia is slightly stronger.
-Ligeia Forket Lighting and Panthom Bird deal more more damage.
-Ligeia Panthom Bird ability now stun and damage are synchronized.
-Agiel has more Armor.
-Agiel Carrion Beetle deal more damage.
-Agiel Impale ability deal more damage.
-Forgotten is slitly stronger.
-Kel'Thuzad Hex ability have damage amplification(only normal attacks) for the duration.
-Kel'Thuzad now summon 2 Ulimos when he is about to die.
-Kel'Thuzad has more armor.
-Vrykolaklaus has more armor.
-Unbroken has more armor and attack enemies on his sigh.
-Revenant has more armor.
-Darigaz is stronger, has more level give more exp and gold bounty.
-Darigaz Breath of Fire
-Illusions no longer can use Crush ability.
-Lich has spell damage reduction ability.
-Fix a weird bug that cause priest(worker unit) to die when enter to the game.
-Fix Bahamut get stuck sometimes.
-Fix a bug of Death been very slow on Survival Mode.
-Fix Thunder Scepter recipe asking for another item when you buy the recipe alone.
-Fix Infernal Flame Strike gold bonus(was giving more than suppose to).

Survival Mode:

-Death Knight is stronger.
-Ancient corrupted treand has more hit points.
-Nosferatu is stronger.
-All Dragons are stronger.

 

 

1.20c

-Improve game performance.
-Change ability Magic Sight for a new ability with the same name in order to fix a bug.
-Rescaled cooldown of Sonic Shuriken.
-Serpent Wards are stronger in the last levels, have less cooldown but bigger mana cost.
-Bahamut now give a gold reward to all players when someone kills him.
-After Bahamut die creeps doesn't spawn anymore(wasn't tested).
-Change System that make stronger Black Citadel and Skull Towers, time, Armor, base damage instead of bonus.
-Fix a weird number that appears in forest.
-Fix Thunder Scepter recipe asking for another item when you buy the recipe alone.
-Fix spelling mistakes from Heroes Barracks  thanks to Dinho_senos.

 

1.20b

-Fixed Black Knight regeneration out of combat.
-Fix Fel Guard Armor Aura(Kelthuzad minion) only allied take the bonus now.
-Fix some abilities tooltips having old information.
-Fix some items tooltips having old information.
-Fix Michael Killing Dark Forces units.
-Fix Kael Changing to old abilities when changing attack type.
-Fix some items abilities share the same cooldown.
-Some minimum changes in neutral units.
-Reduce gold bonus from Fire Skin(Infernal Ability) effect.
-Add some warnings in some abilities.

 

1.20

-New item evolution(several items in one).
-New neutral boss: The Salamander(appears after kill kel'thuzad in a different location)
-New neutral boss:  Black Knight.
-New item to buy.
-2 New items to find.
-Infernal Fire Skin has a new effect beside the old one.
-Priest Holy Light have a new effect beside heal.
-Changes in Azura Pandemonion Portal:
*Increases Cooldown in all levels.
*Increases Mana Cost in all levels.
*Savage Vampire appears only on level 2 or higher.
*Centaur OutRunner appears only on level 3 or higher.
*Centaur Impaler now appears in level 2 and 1.
*Fel Stalker appears only on level 2 or higher and now is stronger.
-Fix some color codes
-Fix some abilities have differents positions in Research and Normal.
-Fix nuetral units scaping from  revenant area.
-Fix Demon Lord Finger of Death cast to allieds.
-Fix some abilities wrong descriptions on Learn Tooltips.
-Fix some heroes descriptions metioned their old abilities instead of new ones.
-Fix and change system that make heroes drop items when player leave the game(no tested)
-Correct some tooltips.
-Ninja nows can walk on water.
-Now units takes damage when attacking Unbroken Darkweaver out of his region.
-Increases Searing Arrows(Archer Ability) damage and mana cost in the last 3 levels.
-Rescale all stats of Kael Mana Shield.
-Increase damage and mana cost of Orb of Annihilation(Kael Ability) in the last 2 levels.
-Reduce Savior (Item) damage return from 187 x level to 145 x level.
-Sacred Battle Axe has less cleave damage but better AOE.
-Sacred Battle Axe has more damage bonus.
-Bone Axe has cleave damage reduced during Execute.
-Increases Armor bonus of Tidal Charm now this bonus stack with all others armor auras.
-Rescale Flame strike Cooldown.
-Resharpen (team party ability) has less maximum stacks in the first levels same in higher levels and less coldown in this.
-Little Child Forms abilities Changes:
*Obliterate has stronger but less knights, increases duration and reduce cooldown in the last levels.
*Endurance Aura has better attack speed bonus but not move speed bonus.
*Speed ability increases in the last level.
*Switch Commander ability Cleave for Thunder Clap.
*Remplace Comander ability Devotion Aura for a new one ''Holy Aura''
*Thunder Clap now reduce more attack speed in the last levels.
*Battle Roar give more damage and armor in the last 2 levels but cost more mana.
*Increases damage in all levels and chance in the last 4 levels of Pulverize.
*Increases Dark Resistance bonus in the last 2 levels.
*Increases Madness power bonus in the last 2 levels.
*Increases ''Offense and Defense'' bonus in the last 2 levels, reduce coodown and increases mana cost in the last level.
*Increases Ultimate Strength bonus in all levels.
*Increases Restaure bonus in all levels.
*increases Storm Bolt damage and mana cost in the last levels.
*Rescale Fire Bolt cooldown.
*Increases block damage of Bones Property in all levels.
*Increases block damage of Refined Armor in the last 3 levels.
*Increases Enchantment Equipment Armor and Life Regeneration bonus.
*Increases Swordman(8) base damage.
*Increases Terminal damage in all levels.
*Reduce Venom(2) cooldown in all levels and increases mana cost in the last levels.
*Reduce Cooldown of Entomb(1) in all levels.
*Increases Entomb(2) heal in the last levels and reduce cooldown in all levels.
-Agiel Armor has increases from 800 to 1000.
-Omega Armor has increases from 800 to 1000.
-Shadow Arthas Armor has increases from 300 to 500.
-Forgotten Armor has increases from 600 to 800.
-Forgotten Tentacles has 2 new passive abilities.
-Some others survival mode bonus do not keep when unit are control.
-Change Marine Description related to the changes of 1.19.
-Change Animation of Ground Smash(Infernal ability).
-Horses can not return damage anymore.
-Several neutral bosses drop chance has been change.
-Small changes between neutral units.

 

1.19c

-New item to find.
-Several Hotkeys that can cause issues has been fixed.
-Some bug fixed.
-Infernal Juggernaut now should be affected by spells that only affect organic units.
-Some Droop chances has change.

 

1.19b

-Untouchable and Commander Wish recipe now have the correct tooltips.
-Fix True commander wish
-Fix  True commander wish not working with allied.
-Fix Frost Armor of Nether Drake(Azura unit) and change it slightly.
-small changes to Azura Pandemonion portal.
-Reduce Cleverness XP bonus in the first levels but greatly increases on higher levels.(supose to be like this from the start)
-Fix Inventory of units looks weird after casting 3 times Kan staff ability on them.
-Fix Multiboard.
-Several tooltips fixed.
-Several minor changes.

 

1.19

-13 New items to buy.
-2 New Sacred items(Teal Lyrics) to Find.
-2 New Beyond Legendary items to Find.
-Remade Pandemonium Portal, all the units of it and add new units.
-Pandemonium Portal give Azura a new sub ability.
-Archer have a new Frost Arrow ability that replace the old one.
-Raynor Stats Change:
*Now Raynor can go up to 460% attack speed reaching a faster attack speed than any other hero Except Admiral(normal max  is 400%)
*Now Raynor stars with low attack speed and damage.
*Now Raynor star with higher stats but win less per level.
-Remade Raynor Rocket
-Raynor has a new ability instead of Vital Point.
-Satir Ability Armor Break has a new effect.
-Agiel Now comes after Forgotten now is a level 130 boss and is stronger.
-Byatis conditions to appears are the old Agiel conditions.
-Increases Sacred items drop chance.
-Increases resisntance of Blade Master Tornado.
-Small changes in Light Warrior Hardened Skin ability.
-Increases Paladin base damage.
-Increases maximum level.
-Increases Hell Lighting damage in the last level and change hotkey.
-Changes Hell Magma AOE , mana cost ,improve special effect and change hotkey.
-Increases Blind Spots effect.
-Reduce Cooldown of Ambush in the last levels and reduce agility damage in all levels from 7 to 6.
-Reduce Cooldown of Shadow Needle in the last levels.
-Increases Cluster Rockets damage in the last 2 levels.
-Increases Equipment Upgrade effects in the last 5 levels.
-Medea Rod ability is stronger and has better stats.
-Demonic Charm ability is stronger.
-Increases cost from decapitator recipe
-Decapitator ability is stronger and now it can't be removed until duration is over
-Increases damage of Decapitator(Red).
-Increases Commander Wish attack speed aura bonus.
-Untouchable damage return ability now works against range units as well is stronger and recipe is expensive.
-Increses cost of Legion Doom Horn.
-Increases ''all stats'' bonus of Legion Doom Horn from 60 to 90.
-Increases Hit Points and Armor Bonus of Legion Doom Horn.
-Increases Dragon Claws Droop chance in most of the Dragons.
-Shadow Arthas: Reduce his base damage, increases his hit points, regeneration, increases his clone base damage.
-Change Agiel casting conditions.
-Increases Agiel regeneration slitly.
-Greatly reduce Omega normal attack damage.
-Omega has a new ability.
-Increases Omega normal regeneration.
-Now Thereus can't use circe book if he doesn't change his attack tipe before.
-Plague Treand has less damage, more hit points, XP,Gold,level and has a defensive ability instead of Entangle Root.
-Fix Lich automatic die on Survival Mode.
-Fix some neutral units not having Survival Mode bonus.
-Fix heroes level up from 43 to 50 very fast.
-Fix missiles dissapears on Azazel area.
-Fix End game bosses getting stuck and dont moved.
-Fix double text when kill towers.
-Fix Death not using his AOE ability sometimes.
-Fix some tootip mistakes.
-Several minimum changes.
*Some normal hero items has always work for Summoned units this version add some more:
-Work in all versions:
Volcanic Sword: Only Flame Strike.
God Slayer: Only Crush.
Sacred Battle Axe: Only Crush.
Slayer Armor: Only armor and move speed bonus.
Elite Rune Armor: Only heal ability.

-New items that work on Summoned units:
Blue Deity: Get others bonus instead of ''All Stats''.
Heart Container.
Savior: Only damage return ability.
Untouchable: Only damage return ability.

 

 

1.18H

-Fix Bosses coming on Tournament Mode.
-Fix Mur'gul ultimate affect Anduim(Party Member)
-Murgul Overlord Changes:
*Greatly reduce damage of Hidro Bomb ability.
*Increases Hit points, level and Armor.
*increases Gold bounty and Exp bonus.
*Now have better drop chance.
-Increases Drop chance of Enchanted items.
-Correct Scroll of Dexterity price(has a big one by mistake)
-Creeps normally dont go to forest boss area.
-Add some teleports for neutral units , to avoid this units escaping from their areas.
-Apocalypse has more hit points.
-Small changes in Death and Kelt'Thuzad.

1.18F

-4 new items to buy
-New ability for Archer
-Remake Murloc Overlord (neutral boss)
-Change Light Forces and Dark Forces Bosses Spawning Sistem(Dark Forces creeps have already this new sistem from long time ago).
*This is going to fix Light Forces mega waves caused when someone is reconnecting.
*Fix Bosses comming in differents times caused when someone is reconnecting.
*Fix Light Forces wave not going all together.
*Improve Performance of the game on late game.
*Several others minior fix/improve.
-After 6000 seconds of game time low level units do not drop items anymore.
*Low levels units does not incluid Draenei Stalker, Satyr Soulstealer and some level 20 mini bosses that can drop some items for recipes.
*Player Teal(3) can disable this function with the command -LL(use it only if is needed like if Blacksmith need some items)
-Horses now can drop most of the undropeable items.
-Add texts of abilities that not stack on items.
-Fix Little Child and team party multiboard level.
-Fix changing attack tipe cause Multiboard showing an increases of level.
-Fix Boss Hunter Malfuction with Illusions.
-Fix Perfect Topaz ability not working well when more than 1 player cast it at the same time.
-Perfect Topaz ability now is stronger and have less duration.
-Bloody Mugen Trick has changed, (people that unlock this trick can resend my PM to me and I'll give you another trick)
-All Team party dont get bonus from Mur'gul Ultimate instead only Team Leader get the bonus.
-Now leavers droops his items from his heroes and his horses dies.Test
-First 3 Dark Forces boss now have a text of his killer as the others.
-Neutral Bosses now have a text of his killer.
-Reduce Arcane Scepter sell price.
-Increases duration of Arcane Scepter spell damage amplification by 3 seconds(not the attack speed reduction) this is not showing on Tooltip.
-Correct a mistake of the amount of the spell damage amplification saying on Arcane Scepter.
-Cursed Golem now used his ability again any number of enemies.
-Remove lag caused for Blacksmith first ability on the first time you used, now this lag comes when you chose BS.
-Holocaust ability Increases damage, mana cost, reduce cooldown and now cooldown is showed in item.
-Kel'Thuzad and Shadow Arthas regeneration out of combat take less time to happen.
-Increases Shadow Arthas debuff and movement.
-Kel'Thuzad minions are slightly stronger.
-Remove teleport from the forest boss area.
-Reduce damage interval of  Hell Strength(means deal more damage), reduce strength bonus and starting damage.
-Fix FelGuard aura(Kel'Thuzad minion) do not affect enemy heroes anymore.
-Fix Hell Strength(Infernal) targeting Disease Cloud.
-Fix Fulmination(Far Seer) targeting Disease Cloud.
-Fix some remain problems with Dark Ranger using poison orbs.

1.18E

-4 new bosses.
*First one comes after you kill Nightmare on the same place.
*For the third one you will need a condition similar to the way to spaw Agiel.
*This new bosses dont have a text when they appears.
-6 New Legendary items to find.
-3 New beyond Legendary items to find.
-New item ability: Enchanted Stat.
*Give the stat mentioned in the item even if your hero is not the one that have the item, your horse could have the item and your hero will recive the Enchanted stat.
*For team party it give a random one, droop and pick up again the item with your horse until it give to the member you want.
*If you change your attack tipe droop and pick up again the item.
*Right now Enchanted Stat is only on items to find but there is a good chance that will be on items to buy as well in future versions.
-Increases chances of Typhos bash ability.
-Byatis now can remove a few more buff but still is vulnerable to almost all of them.
-Forgotten One have a new defensive ability.
-Omega now have Drop changes has more hit points and more level.
-Change Illidan Vampiric Aura:
*Increases life steal bonus in the last levels.
*Now give base strength bonus.
*Is now longer an Aura, now only affects him.
*Rename the ability as Life Steal.
-Vampiric Aura(Little Child ability) increases bonus in the last 2 levels.
-Vampiric Bite(Little Child ability) increases bonus in the last 6 levels.
-Rescale Holy Light(Priest ability) Cooldown.
-Priest  ability Sword and Shield:
* Reduce Cooldown in all levels
*Increases Armor bonus in the last levels.
*Increases Mana Cost in the last levels.
-Increases regeneration per second and mana cost of Restauration(Priest ability) in the last 3 levels, also change special effect.
-Increases regeneration per second of Rejuvenation(Priest and Little child ability) Total heal is the same.
-Rescale Frost Nova (Medusa ability) and now have a new effect.
-Remade Dexterity(Archer ability) now give agility bonus and base damage.
-Change Archer Trueshot Aura:
*Increases Damage bonus in the last levels.
*Now gives base agility per level.
*Is now longer an Aura, now only affects her.
*Rename the ability as Trueshot.
-small changes between heroes basic stats.
-Ninja have a new ability instead of Command Aura.
-Paladin have a new ability instead of Curse.
-Increases hit points regeneration per second and mana cost of Inner Fire(Paladin ability) in all level.
-Infernal have a new ability instead of Infernal Strength.
-Decreases stun duration of Explosive Blood(Blood Grunt ability) in the last 3 levels.
-Reduce % damage of Reaper Lighting(Little Child ability). Increases normal damage in the last 4 levels.
-Reduce hit points bonus from Apocalypse Head from 25000 to 18000.
-Reduce Sacred Battle Axe Change to Crush from 10% to 5%.
-Minor changes in Spell damage reduction of  some late bosses.
-Fix Hidromancer forcing some heroes to use their abilities in him like Unholy Knight Impious Strike
-Fix Lighting(Dark Mage ability) special effect, was showing on your position instead of  the target point.
-Some drop chances changes.
-Small changes between creeps abilities.